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	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9376</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9376"/>
		<updated>2018-01-11T02:03:06Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|250px|thumb|&amp;lt;center&amp;gt;Medieval Master Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|250px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use {{Key|control}}+{{Key|c}} to copy, {{Key|control}}+{{Key|x}} to cut and {{Key|control}}+{{Key|v}} to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
[[file:SpawnScreen.png|thumb|250px|left|&amp;lt;center&amp;gt;Spawn Items Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
Press {{Key|shift}}+{{Key|f10}} to open the spawn items menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double-click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double-clicking an item or small block will add one full stack to your inventory. Double-clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Items will only spawn in your inventory if you have sufficient free space to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|To remove a house from the list do the following:&lt;br /&gt;
# Press {{Key|h}} to open the House List&lt;br /&gt;
# Leave your house if you are already a member of one. Keep in mind that your house will be deleted if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|thumb|250px|right|Object Browser Overview]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|thumb|250px|right|Object Browser Filters]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;Biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop-down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;Fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids, and objects&lt;br /&gt;
* &#039;&#039;&#039;Biggest distance from player:&#039;&#039;&#039; this will bring you the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;Static objects:&#039;&#039;&#039; this will search for grids, that are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;Floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid. You can browse through objects back and forth with the buttons below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid, &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatedly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|250px|left|Grid Cleaner within the Medieval Master Screen]]&lt;br /&gt;
The grid cleaner will help you to tidy up your world easily.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;Include in removal&amp;quot; section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Invert Distance Check&#039;&#039;&#039;&amp;lt;/code&amp;gt; will check for grids closer than X meters, rather than further away from player.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that, you can set the size of grids, that you want to delete. You can activate &amp;quot;Show trash information&amp;quot; to see which grids are targeted for deletion, or why a grid is not. &amp;quot;Local trash count&amp;quot; displays how many grids are going to be deleted. &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; starts deleting all grids with the current settings, until you click &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; again.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove floating objects&#039;&#039;&#039;&amp;lt;/code&amp;gt; removes dynamic objects like loot bags, resources and tools, but no grids, while &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove fractured pieces&#039;&#039;&#039;&amp;lt;/code&amp;gt; decays broken or destroyed rubble of grids.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
[[File:GridCleanerExample.png|thumb|border|750px|right|Grid Cleaner Example]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The example contains three grids:&amp;lt;br /&amp;gt;&lt;br /&gt;
* dynamic 3 block grid&lt;br /&gt;
* dynamic 5 block grid&lt;br /&gt;
* static 1 block grid&amp;lt;br /&amp;gt;&lt;br /&gt;
The cleaner is set to remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as you click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;, the green marked grid will be deleted and the red marked grids will stay, because they are either static or count more than 3 blocks.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{TextBoxRed|&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; There is currently a bug with the cleaner on dedicated servers. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
To make it work, set the desired grid size and distance check before you check one of the settings above.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9365</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9365"/>
		<updated>2018-01-08T22:22:07Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|250px|thumb|&amp;lt;center&amp;gt;Medieval Master Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|250px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use {{Key|control}}+{{Key|c}} to copy, {{Key|control}}+{{Key|x}} to cut and {{Key|control}}+{{Key|v}} to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|250px|left|&amp;lt;center&amp;gt;Spawn Items Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Press {{Key|shift}}+{{Key|f10}} to open the spawn items menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double-click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double-clicking an item or small block will add one full stack to your inventory. Double-clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Items will only spawn in your inventory if you have sufficient free space to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press {{Key|h}} to open the House List&lt;br /&gt;
# Leave your house if you are already a member of one. Keep in mind that your house will be deleted if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|thumb|250px|right|Object Browser Overview]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|thumb|250px|right|Object Browser Filters]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;Biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop-down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;Fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids, and objects&lt;br /&gt;
* &#039;&#039;&#039;Biggest distance from player:&#039;&#039;&#039; this will bring you the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;Static objects:&#039;&#039;&#039; this will search for grids, that are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;Floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid. You can browse through objects back and forth with the buttons below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid, &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatedly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|250px|left|Grid Cleaner within the Medieval Master Screen]]&lt;br /&gt;
The grid cleaner will help you to tidy up your world easily.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;Include in removal&amp;quot; section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Invert Distance Check&#039;&#039;&#039;&amp;lt;/code&amp;gt; will check for grids closer than X meters, rather than further away from player.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that, you can set the size of grids, that you want to delete. You can activate &amp;quot;Show trash information&amp;quot; to see which grids are targeted for deletion, or why a grid is not. &amp;quot;Local trash count&amp;quot; displays how many grids are going to be deleted. &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; starts deleting all grids with the current settings, until you click &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; again.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove floating objects&#039;&#039;&#039;&amp;lt;/code&amp;gt; removes dynamic objects like loot bags, resources and tools, but no grids, while &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove fractured pieces&#039;&#039;&#039;&amp;lt;/code&amp;gt; decays broken or destroyed rubble of grids.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
[[File:GridCleanerExample.png|thumb|border|750px|right|Grid Cleaner Example]]&lt;br /&gt;
The example contains three grids:&amp;lt;br /&amp;gt;&lt;br /&gt;
* dynamic 3 block grid&lt;br /&gt;
* dynamic 5 block grid&lt;br /&gt;
* static 1 block grid&amp;lt;br /&amp;gt;&lt;br /&gt;
The cleaner is set to remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as you click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;, the green marked grid will be deleted and the red marked grids will stay, because they are either static or count more than 3 blocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{TextBoxRed|&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; There is currently a bug with the cleaner on dedicated servers. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
To make it work, set the desired grid size and distance check before you check one of the settings above.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9364</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9364"/>
		<updated>2018-01-08T22:20:40Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|250px|thumb|&amp;lt;center&amp;gt;Medieval Master Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|250px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use {{Key|control}}+{{Key|c}} to copy, {{Key|control}}+{{Key|x}} to cut and {{Key|control}}+{{Key|v}} to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|250px|left|&amp;lt;center&amp;gt;Spawn Items Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Press {{Key|shift}}+{{Key|f10}} to open the spawn items menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double-click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double-clicking an item or small block will add one full stack to your inventory. Double-clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Items will only spawn in your inventory if you have sufficient free space to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press {{Key|h}} to open the House List&lt;br /&gt;
# Leave your house if you are already a member of one. Keep in mind that your house will be deleted if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|thumb|250px|right|Object Browser Overview]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|thumb|250px|right|Object Browser Filters]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;Biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop-down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;Fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids, and objects&lt;br /&gt;
* &#039;&#039;&#039;Biggest distance from player:&#039;&#039;&#039; this will bring you the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;Static objects:&#039;&#039;&#039; this will search for grids, that are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;Floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid. You can browse through objects back and forth with the buttons below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid, &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|250px|left|Grid Cleaner within the Medieval Master Screen]]&lt;br /&gt;
The grid cleaner will help you to tidy up your world easily.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;Include in removal&amp;quot; section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Invert Distance Check&#039;&#039;&#039;&amp;lt;/code&amp;gt; will check for grids closer than X meters, rather than further away from player.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that, you can set the size of grids, that you want to delete. You can activate &amp;quot;Show trash information&amp;quot; to see which grids are targeted for deletion, or why a grid is not. &amp;quot;Local trash count&amp;quot; displays how many grids are going to be deleted. &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; starts deleting all grids with the current settings, until you click &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; again.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove floating objects&#039;&#039;&#039;&amp;lt;/code&amp;gt; removes dynamic objects like loot bags, resources and tools, but no grids, while &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove fractured pieces&#039;&#039;&#039;&amp;lt;/code&amp;gt; decays broken or destroyed rubble of grids.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
[[File:GridCleanerExample.png|thumb|border|750px|right|Grid Cleaner Example]]&lt;br /&gt;
The example contains three grids:&amp;lt;br /&amp;gt;&lt;br /&gt;
* dynamic 3 block grid&lt;br /&gt;
* dynamic 5 block grid&lt;br /&gt;
* static 1 block grid&amp;lt;br /&amp;gt;&lt;br /&gt;
The cleaner is set to remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as you click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;, the green marked grid will be deleted and the red marked grids will stay, because they are either static or count more than 3 blocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TextBoxRed|&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; There is currently a bug with the cleaner on dedicated servers. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
To make it work, set the desired grid size and distance check before you check one of the settings above.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9363</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9363"/>
		<updated>2018-01-08T21:16:31Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|250px|thumb|&amp;lt;center&amp;gt;Medieval Master Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|250px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use {{Key|control}}+{{Key|c}} to copy, {{Key|control}}+{{Key|x}} to cut and {{Key|control}}+{{Key|v}} to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|250px|left|&amp;lt;center&amp;gt;Spawn Items Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Press {{Key|shift}}+{{Key|f10}} to open the spawn items menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double-click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double-clicking an item or small block will add one full stack to your inventory. Double-clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Items will only spawn in your inventory if you have sufficient free space to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press {{Key|f3}} to open the House List&lt;br /&gt;
# Leave your house if you are already a member of one. Keep in mind that your house will be deleted if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|thumb|250px|right|Object Browser Overview]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|thumb|250px|right|Object Browser Filters]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;Biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop-down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;Fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids, and objects&lt;br /&gt;
* &#039;&#039;&#039;Biggest distance from player:&#039;&#039;&#039; this will bring you the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;Static objects:&#039;&#039;&#039; this will search for grids, that are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;Floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid. You can browse through objects back and forth with the buttons below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid, &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|250px|left|Grid Cleaner within the Medieval Master Screen]]&lt;br /&gt;
The grid cleaner will help you to tidy up your world easily.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;Include in removal&amp;quot; section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Invert Distance Check&#039;&#039;&#039;&amp;lt;/code&amp;gt; will check for grids closer than X meters, rather than further away from player.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that, you can set the size of grids, that you want to delete. You can activate &amp;quot;Show trash information&amp;quot; to see which grids are targeted for deletion, or why a grid is not. &amp;quot;Local trash count&amp;quot; displays how many grids are going to be deleted. &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; starts deleting all grids with the current settings, until you click &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; again.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove floating objects&#039;&#039;&#039;&amp;lt;/code&amp;gt; removes dynamic objects like loot bags, resources and tools, but no grids, while &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove fractured pieces&#039;&#039;&#039;&amp;lt;/code&amp;gt; decays broken or destroyed rubble of grids.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
[[File:GridCleanerExample.png|thumb|border|750px|right|Grid Cleaner Example]]&lt;br /&gt;
The example contains three grids:&amp;lt;br /&amp;gt;&lt;br /&gt;
* dynamic 3 block grid&lt;br /&gt;
* dynamic 5 block grid&lt;br /&gt;
* static 1 block grid&amp;lt;br /&amp;gt;&lt;br /&gt;
The cleaner is set to remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as you click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;, the green marked grid will be deleted and the red marked grids will stay, because they are either static or count more than 3 blocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TextBoxRed|&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; There is currently a bug with the cleaner on dedicated servers. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
To make it work, set the desired grid size and distance check before you check one of the settings above.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9362</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9362"/>
		<updated>2018-01-08T21:02:23Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|250px|thumb|&amp;lt;center&amp;gt;Medieval Master Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|250px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use {{Key|control}}+{{Key|c}} to copy, {{Key|control}}+{{Key|x}} to cut and {{Key|control}}+{{Key|v}} to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|250px|left|&amp;lt;center&amp;gt;Spawn Items Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Press {{Key|shift}}+{{Key|f10}} to open the spawn items menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double-click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double-clicking an item or small block will add one full stack to your inventory. Double-clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Items will only spawn in your inventory if you have sufficient free space to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press {{Key|f3}} to open the House List&lt;br /&gt;
# Leave your house if you are already a member of one. Keep in mind that your house will be deleted if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|thumb|250px|right|Object Browser Overview]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|thumb|250px|right|Object Browser Filters]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;Biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop-down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;Fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids, and objects&lt;br /&gt;
* &#039;&#039;&#039;Biggest distance from player:&#039;&#039;&#039; this will bring you the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;Static objects:&#039;&#039;&#039; this will search for grids, that are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;Floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid. You can browse through objects back and forth with the buttons below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid, &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|250px|left|Grid Cleaner within the Medieval Master Screen]]&lt;br /&gt;
The grid cleaner will help you to tidy up your world easily.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;Include in removal&amp;quot; section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Invert Distance Check&#039;&#039;&#039;&amp;lt;/code&amp;gt; will check for grids closer than X meters, rather than further away from player.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that, you can set the size of grids, that you want to delete. You can activate &amp;quot;Show trash information&amp;quot; to see which grids are targeted for deletion, or why a grid is not. &amp;quot;Local trash count&amp;quot; displays how many grids are going to be deleted. &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; starts deleting all grids with the current settings, until you click &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
[[File:GridCleanerExample.png|thumb|border|750px|right|Grid Cleaner Example]]&lt;br /&gt;
The example contains three grids:&amp;lt;br /&amp;gt;&lt;br /&gt;
* dynamic 3 block grid&lt;br /&gt;
* dynamic 5 block grid&lt;br /&gt;
* static 1 block grid&amp;lt;br /&amp;gt;&lt;br /&gt;
The cleaner is set to remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as you click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;, the green marked grid will be deleted and the red marked grids will stay, because they are either static or count more than 3 blocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TextBoxRed|&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; There is currently a bug with the cleaner on dedicated servers. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
To make it work, set the desired grid size and distance check before you check one of the settings above.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9361</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9361"/>
		<updated>2018-01-08T20:58:08Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|250px|thumb|&amp;lt;center&amp;gt;Medieval Master Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|250px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use {{Key|control}}+{{Key|c}} to copy, {{Key|control}}+{{Key|x}} to cut and {{Key|control}}+{{Key|v}} to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|250px|left|&amp;lt;center&amp;gt;Spawn Items Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Press {{Key|shift}}+{{Key|f10}} to open the spawn items menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double-click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double-clicking an item or small block will add one full stack to your inventory. Double-clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Items will only spawn in your inventory if you have sufficient free space to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press {{Key|f3}} to open the House List&lt;br /&gt;
# Leave your house if you are already a member of one. Keep in mind that your house will be deleted if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|thumb|250px|right|Object Browser Overview]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|thumb|250px|right|Object Browser filters]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;Biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop-down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;Fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids, and objects&lt;br /&gt;
* &#039;&#039;&#039;Biggest distance from player:&#039;&#039;&#039; this will bring you the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;Static objects:&#039;&#039;&#039; this will search for grids, that are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;Floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid. You can browse through objects back and forth with the buttons below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid, &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|250px|left|Grid Cleaner within the Medieval Master screen]]&lt;br /&gt;
The grid cleaner will help you to tidy up your world easily.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;Include in removal&amp;quot; section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Invert Distance Check&#039;&#039;&#039;&amp;lt;/code&amp;gt; will check for grids closer than X meters, rather than further away from player.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that, you can set the size of grids, that you want to delete. You can activate &amp;quot;Show trash information&amp;quot; to see which grids are targeted for deletion, or why a grid is not. &amp;quot;Local trash count&amp;quot; displays how many grids are going to be deleted. &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; starts deleting all grids with the current settings, until you click &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
[[File:GridCleanerExample.png|thumb|border|750px|right|Grid cleaner example]]&lt;br /&gt;
The example contains three grids:&amp;lt;br /&amp;gt;&lt;br /&gt;
* dynamic 3 block grid&lt;br /&gt;
* dynamic 5 block grid&lt;br /&gt;
* static 1 block grid&amp;lt;br /&amp;gt;&lt;br /&gt;
The cleaner is set to remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as you click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;, the green marked grid will be deleted and the red marked grids will stay, because they are either static or count more than 3 blocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TextBoxRed|&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; There is currently a bug with the cleaner on dedicated servers. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
To make it work, set the desired grid size and distance check before you check one of the settings above.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9359</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9359"/>
		<updated>2018-01-08T16:34:36Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|&amp;lt;center&amp;gt;Medieval Master Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use {{Key|control}}+{{Key|c}} to copy, {{Key|control}}+{{Key|x}} to cut and {{Key|control}}+{{Key|v}} to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|&amp;lt;center&amp;gt;Spawn Items Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Press {{Key|shift}}+{{Key|f10}} to open the spawn items menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press {{Key|f3}} to open the House List&lt;br /&gt;
# Leave your house if you are already member of one. Keep in mind that your house will be deleted, if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|thumb|300px|right|Object Browser Overview]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|thumb|300px|right|Object Browser filters]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;Biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;Fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids and ojects&lt;br /&gt;
* &#039;&#039;&#039;Biggest distance from player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;Floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|&amp;lt;center&amp;gt;Grid Cleaner within the Medieval Master screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The grid cleaner will help you to tidy up your world easily.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;Include in removal&amp;quot; section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Invert Distance Check&#039;&#039;&#039;&amp;lt;/code&amp;gt; will check for grids closer than X meters, rather than further away from player.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that, you can set the size of grids, that you want to delete. You can activate &amp;quot;Show trash information&amp;quot; to see which grids are object to deletion, respectively, why a grid is not. &amp;quot;Local trash count&amp;quot; displays how many grids are going to be deleted. &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; starts deleting all grids with the current settings, until you click &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
[[File:GridCleanerExample.png|thumb|border|700px|left|Grid cleaner example]]&lt;br /&gt;
The example contains three grids:&amp;lt;br /&amp;gt;&lt;br /&gt;
* dynamic 3 block grid&lt;br /&gt;
* dynamic 5 block grid&lt;br /&gt;
* static 1 block grid&amp;lt;br /&amp;gt;&lt;br /&gt;
The cleaner is set to remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as you click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;, the green marked grid will be deleted and the red marked grids will stay, because they are either static or count more than 3 blocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TextBox|&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; On dedicated servers, there is currently a bug with the cleaner. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
To make it work, set the desired grid size and distance check first, before you check one of the settings above.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9358</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9358"/>
		<updated>2018-01-08T16:33:38Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|&amp;lt;center&amp;gt;Medieval Master Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use {{Key|control}}+{{Key|c}} to copy, {{Key|control}}+{{Key|x}} to cut and {{Key|control}}+{{Key|v}} to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|&amp;lt;center&amp;gt;Spawn Items Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Press {{Key|shift}}+{{Key|f10}} to open the spawn items menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press {{Key|f3}} to open the House List&lt;br /&gt;
# Leave your house if you are already member of one. Keep in mind that your house will be deleted, if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|thumb|300px|right|Object Browser Overview]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|thumb|300px|right|Object Browser filters]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;Biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;Fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids and ojects&lt;br /&gt;
* &#039;&#039;&#039;Biggest distance from player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;Floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|&amp;lt;center&amp;gt;Grid Cleaner within the Medieval Master screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The grid cleaner will help you to tidy up your world easily.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;Include in removal&amp;quot; section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Invert Distance Check&#039;&#039;&#039;&amp;lt;/code&amp;gt; will check for grids closer than X meters, rather than further away from player.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that, you can set the size of grids, that you want to delete. You can activate &amp;quot;Show trash information&amp;quot; to see which grids are object to deletion, respectively, why a grid is not.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Local trash count&amp;quot; displays how many grids are going to be deleted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; starts deleting all grids with the current settings, until you click &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
[[File:GridCleanerExample.png|thumb|border|700px|left|Grid cleaner example]]&lt;br /&gt;
The example contains three grids:&amp;lt;br /&amp;gt;&lt;br /&gt;
* dynamic 3 block grid&lt;br /&gt;
* dynamic 5 block grid&lt;br /&gt;
* static 1 block grid&amp;lt;br /&amp;gt;&lt;br /&gt;
The cleaner is set to remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as you click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;, the green marked grid will be deleted and the red marked grids will stay, because they are either static or count more than 3 blocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TextBox|&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; On dedicated servers, there is currently a bug with the cleaner. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
To make it work, set the desired grid size and distance check first, before you check one of the settings above.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9357</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9357"/>
		<updated>2018-01-08T16:25:50Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|&amp;lt;center&amp;gt;Medieval Master Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use {{Key|control}}+{{Key|c}} to copy, {{Key|control}}+{{Key|x}} to cut and {{Key|control}}+{{Key|v}} to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|&amp;lt;center&amp;gt;Spawn Items Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Press {{Key|shift}}+{{Key|f10}} to open the spawn items menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press {{Key|f3}} to open the House List&lt;br /&gt;
# Leave your house if you are already member of one. Keep in mind that your house will be deleted, if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|thumb|300px|right|Object Browser Overview]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|thumb|300px|right|Object Browser filters]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;Biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;Fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids and ojects&lt;br /&gt;
* &#039;&#039;&#039;Biggest distance from player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;Floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|&amp;lt;center&amp;gt;Grid Cleaner within the Medieval Master screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The grid cleaner will help you to tidy up your world easily.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;Include in removal&amp;quot; section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Invert Distance Check&#039;&#039;&#039;&amp;lt;/code&amp;gt; will check for grids closer than X meters, rather than further away from player.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that, you can set the size of grids, that you want to delete.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can activate &amp;quot;Show trash information&amp;quot; to see which grids are object to deletion, respectively, why a grid is not.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Local trash count&amp;quot; displays how many grids are going to be deleted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; starts deleting all grids with the current settings, until you click &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
[[File:GridCleanerExample.png|thumb|border|700px|left|Grid cleaner example]]&lt;br /&gt;
The example contains three grids:&amp;lt;br /&amp;gt;&lt;br /&gt;
* dynamic 3 block grid&lt;br /&gt;
* dynamic 5 block grid&lt;br /&gt;
* static 1 block grid&amp;lt;br /&amp;gt;&lt;br /&gt;
The cleaner is set to remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as you click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;, the green marked grid will be deleted and the red marked grids will stay, because they are either static or count more than 3 blocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TextBox|&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; On dedicated servers, there is currently a bug with the cleaner. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
To make it work, set the desired grid size and distance check first, before you check one of the settings above.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9356</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9356"/>
		<updated>2018-01-08T16:22:58Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|&amp;lt;center&amp;gt;Medieval Master Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use {{Key|control}}+{{Key|c}} to copy, {{Key|control}}+{{Key|x}} to cut and {{Key|control}}+{{Key|v}} to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|&amp;lt;center&amp;gt;Spawn Items Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Press {{Key|shift}}+{{Key|f10}} to open the spawn items menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press {{Key|f3}} to open the House List&lt;br /&gt;
# Leave your house if you are already member of one. Keep in mind that your house will be deleted, if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|thumb|300px|right|Object Browser Overview]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|thumb|300px|right|Object Browser filters]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;Biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;Fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids and ojects&lt;br /&gt;
* &#039;&#039;&#039;Biggest distance from player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;Floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|&amp;lt;center&amp;gt;Grid Cleaner within the Medieval Master screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The grid cleaner will help you to tidy up your world easily.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;Include in removal&amp;quot; section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Invert Distance Check&#039;&#039;&#039;&amp;lt;/code&amp;gt; will check for grids closer than X meters, rather than further away from player.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that, you can set the size of grids, that you want to delete.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can activate &amp;quot;Show trash information&amp;quot; to see which grids are object to deletion, respectively, why a grid is not.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Local trash count&amp;quot; displays how many grids are going to be deleted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; starts deleting all grids with the current settings, until you click &amp;lt;code&amp;gt;&#039;&#039;&#039;Stop trash&#039;&#039;&#039;&amp;lt;/code&amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
[[File:GridCleanerExample.png|thumb|border|700px|left|Grid cleaner example]]&lt;br /&gt;
The example contains three grids:&amp;lt;br /&amp;gt;&lt;br /&gt;
* dynamic 3 block grid&lt;br /&gt;
* dynamic 5 block grid&lt;br /&gt;
* static 1 block grid&amp;lt;br /&amp;gt;&lt;br /&gt;
The cleaner is set ot remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as you click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;, the green marked grid will be deleted and the red marked grids will stay, because they are either static or count more than 3 blocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TextBox|&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; On dedicated servers, there is currently a bug with the cleaner. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;!&amp;lt;br /&amp;gt;&lt;br /&gt;
To make it work, set the desired grid size and distance check first, before you check one of the settings above.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9355</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9355"/>
		<updated>2018-01-08T16:08:06Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|&amp;lt;center&amp;gt;Medieval Master Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use {{Key|control}}+{{Key|c}} to copy, {{Key|control}}+{{Key|x}} to cut and {{Key|control}}+{{Key|v}} to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|&amp;lt;center&amp;gt;Spawn Items Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Press {{Key|shift}}+{{Key|f10}} to open the spawn items menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press {{Key|f3}} to open the House List&lt;br /&gt;
# Leave your house if you are already member of one. Keep in mind that your house will be deleted, if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|thumb|300px|right|Object Browser Overview]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|thumb|300px|right|Object Browser filters]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;Biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;Fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids and ojects&lt;br /&gt;
* &#039;&#039;&#039;Biggest distance from player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;Floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|&amp;lt;center&amp;gt;Grid Cleaner within the Medieval Master screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The grid cleaner will help you to tidy up your world easily.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;Include in removal&amp;quot; section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Invert Distance Check&#039;&#039;&#039;&amp;lt;/code&amp;gt; will check for grids closer than X meters, rather than further away from player.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that, you can set the size of grids, that you want to delete.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can activate &amp;quot;Show trash information&amp;quot; to see which grids are object to deletion, respectively, why a grid is not.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Local trash count&amp;quot; displays how many grids are going to be deleted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
[[File:GridCleanerExample.png|thumb|border|500px|left|Grid cleaner example]]&lt;br /&gt;
As you can see in the screenshot, there are 3 grids:&amp;lt;br /&amp;gt;&lt;br /&gt;
* dynamic 3 block grid&lt;br /&gt;
* dynamic 5 block grid&lt;br /&gt;
* static 1 block grid&amp;lt;br /&amp;gt;&lt;br /&gt;
In this example, the cleaner is set ot remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as you click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;, the green marked grid will be delete and the red marked grids will stay, because they are either static or count more than 3 blocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TextBox|&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; On dedicated servers, there is currently a bug with the cleaner. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;!}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9354</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=9354"/>
		<updated>2018-01-08T16:07:40Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|&amp;lt;center&amp;gt;Medieval Master Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use {{Key|control}}+{{Key|c}} to copy, {{Key|control}}+{{Key|x}} to cut and {{Key|control}}+{{Key|v}} to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|&amp;lt;center&amp;gt;Spawn Items Screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Press {{Key|shift}}+{{Key|f10}} to open the spawn items menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press {{Key|f3}} to open the House List&lt;br /&gt;
# Leave your house if you are already member of one. Keep in mind that your house will be deleted, if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|thumb|300px|right|Object Browser Overview]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|thumb|300px|right|Object Browser filters]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;Biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;Fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids and ojects&lt;br /&gt;
* &#039;&#039;&#039;Biggest distance from player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;Floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|&amp;lt;center&amp;gt;Grid Cleaner within the Medieval Master screen&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The grid cleaner will help you to tidy up your world easily.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;Include in removal&amp;quot; section, you can decide which type of grids should be deleted. These filters apply to both, small and large grids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Invert Distance Check&#039;&#039;&#039;&amp;lt;/code&amp;gt; will check for grids closer than X meters, rather than further away from player.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that, you can set the size of grids, that you want to delete.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can activate &amp;quot;Show trash information&amp;quot; to see which grids are object to deletion, respectively, why a grid is not.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Local trash count&amp;quot; displays how many grids are going to be deleted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
[[File:GridCleanerExample.png|thumb|border|300px|left|Grid cleaner example]]&lt;br /&gt;
As you can see in the screenshot, there are 3 grids:&amp;lt;br /&amp;gt;&lt;br /&gt;
* dynamic 3 block grid&lt;br /&gt;
* dynamic 5 block grid&lt;br /&gt;
* static 1 block grid&amp;lt;br /&amp;gt;&lt;br /&gt;
In this example, the cleaner is set ot remove dynamic, not moving grids, that count 3 or less blocks within the area of 10m around the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as you click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;, the green marked grid will be delete and the red marked grids will stay, because they are either static or count more than 3 blocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TextBox|&#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039; On dedicated servers, there is currently a bug with the cleaner. As soon as you activate one of the filters, the cleaner will start deleting grids immediately with the settings below. It does not wait for you to click &amp;lt;code&amp;gt;&#039;&#039;&#039;Remove trash&#039;&#039;&#039;&amp;lt;/code&amp;gt;!}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=File:GridCleanerExample.png&amp;diff=9353</id>
		<title>File:GridCleanerExample.png</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=File:GridCleanerExample.png&amp;diff=9353"/>
		<updated>2018-01-08T15:16:27Z</updated>

		<summary type="html">&lt;p&gt;Shad: Shad uploaded a new version of File:GridCleanerExample.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=File:GridCleanerExample.png&amp;diff=9352</id>
		<title>File:GridCleanerExample.png</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=File:GridCleanerExample.png&amp;diff=9352"/>
		<updated>2018-01-08T14:52:59Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Admin_Controls&amp;diff=8637</id>
		<title>Admin Controls</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Admin_Controls&amp;diff=8637"/>
		<updated>2017-12-30T21:42:06Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within Medieval Engineers administration over the world is an important part to help keep everything running smoothly.&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0&lt;br /&gt;
|major=5&lt;br /&gt;
}}&lt;br /&gt;
==Admin Controls==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Key !! Action !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|x}} || Flight || Turn the flight ability on / off.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|f3}} || Player list || Open the player list while playing the game. The player list contains all of the players connected to the current game, as well as controls to promote players to administrator, invite new players, kick players, or mute player&#039;s voice chat.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|shift}}+{{Key|f12}}  || Dev. Menu || Opens the Developer Debug Menu. Use this menu with care.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|shift}}+{{Key|f10}}  || Spawn Item Menu || Opens the item spawn menu. Creative mode tools must first be enabled in the Admin Menu because you can spawn items.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|alt}}+{{Key|f10}}  || Admin Menu || Opens the &amp;quot;Medieval Master&amp;quot; Admin Menu. This menu allows the option to enable creative mode tools, along with all built in clean up and world management tools. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also the [[Creative Controls]] and the [[Spectator Controls]] that are enabled when admin mode is active for better management of the world.&lt;br /&gt;
[[Category:Game_Controls]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Category:Game_Controls&amp;diff=8636</id>
		<title>Category:Game Controls</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Category:Game_Controls&amp;diff=8636"/>
		<updated>2017-12-30T21:41:31Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0&lt;br /&gt;
|major=5&lt;br /&gt;
}}&lt;br /&gt;
There are plenty of controls within Medieval Engineers and most can be found by pressing &#039;&#039;&#039;F1&#039;&#039;&#039; in-game. The &#039;&#039;&#039;F1&#039;&#039;&#039; menu also allows for the customization of each keybinding.&lt;br /&gt;
&lt;br /&gt;
==Common Controls==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Key !! Action !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|i}} || Inventory || Open the character inventory screen. The character inventory screen can be used to drop inventory items, add inventory items to the toolbars, or craft new items.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|f}} || Use || Use or interact with the object that the character is looking at.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|g}} || General Search || Open the general search screen while playing the game. This screen allows the player to find information about any item in the game. This includes blocks and tools that can be placed on the toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|v}} || 1st / 3rd person || Switch the view to either 1st person perspective or 3rd person perspective.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|t}} || Auto Run || Your character will automatically run in the direction of your cursor. &lt;br /&gt;
|-&lt;br /&gt;
| {{Key|k}} || Research || Open the research screen while in the game. The research screen has controls for viewing and activating research quests.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|j}} || Quest Journal || Open the quest log screen while in the game. The quest log has controls for choosing the active quest and abandoning the active quest.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|h}} || House configuration || Open the House configuration screen while playing the game. The House configuration screen allows for creation and joining of Houses.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|tab}} || Show / Hide HUD || Toggle the HUD visibility. This feature is most useful for making videos or screenshots with&lt;br /&gt;
external applications.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|f3}} || Player list || Open the player list while playing the game. The player list contains all of the players connected to the current game, as well as controls to promote players to administrator, invite new players, kick players, or mute player&#039;s voice chat.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|f5}} || Quick Load / Reconnection || Allows the player to quickly load the previous save or reconnect to the current multiplayer server.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|shift}}+{{Key|f5}} || Quick Save || Allows the player to quickly save the current single player or hosted multiplayer game. This does not apply to multiplayer clients joined to a host or server.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|backspace}} || Respawn || Some situations just cannot be escaped...&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|leftshift}} || Compound || Hold to quickly switch compound mode to the opposite of its current setting.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|control}}{{Key|wheelup}} || Move block farther || Move the block about to be placed farther away from the character.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|control}}{{Key|wheeldown}} || Move block closer || Move the block about to be placed closer to the character.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|shift}}+{{Key|f11}} || Timing screen || Displays debug info, pressing it again will display other information but the most helpful is the &amp;quot;sim speed&amp;quot; is what most look for. This indicates how fast the game is running its simulation speed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
There are more game controls in the pages below that describe some of the more advanced or specialized controls in Medieval Engineers.&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Spectator_Controls&amp;diff=8635</id>
		<title>Spectator Controls</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Spectator_Controls&amp;diff=8635"/>
		<updated>2017-12-30T21:40:55Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0&lt;br /&gt;
|major=5&lt;br /&gt;
}}&lt;br /&gt;
Within Medieval Engineers there is the ability to Spectate. Spectator is used when in creative or admin mode to spectate the many different aspects of the world. Anything from buildings to other players can be spectated.&lt;br /&gt;
&lt;br /&gt;
==BluePrint Controls==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Key !! Action !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|f6}} || Reset Spectator || Focuses the camera back on to the player&#039;s character. Disabling spectator mode.&amp;lt;br/&amp;gt;[Control: Character]&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|f7}} || Spectate Follow || The spectator camera follows the character. This differs from 3rd person view because the character can rotate freely without affecting the camera. This mode can also be used by administrators in multiplayer to follow other characters.&amp;lt;br/&amp;gt;[Control: Character]&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|f8}} || Free Spectate || Allows the spectator camera to move freely throughout the world.&amp;lt;br/&amp;gt;[Control: Camera]&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|f9}} || Static Spectate || The spectator camera will remain fixed in place.&amp;lt;br/&amp;gt;[Control: Character]&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|control}}+{{Key|space}} || Teleport || Teleports the character to the location of the spectator camera.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|space}} || Move Up || Moves the spectator up in the world.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|c}} || Move Down || Moves the spectator down in the world.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|wheelup}} || Move faster || Makes the spectator movement faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|wheeldown}} || Move slower || Makes the spectator movement slower.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|control}}+{{Key|wheelup}} || Turn faster || Makes the spectator rotation faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|control}}+{{Key|wheeldown}} || Turn slower || Makes the spectator rotation slower.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Controls]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Spectator_Controls&amp;diff=8634</id>
		<title>Spectator Controls</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Spectator_Controls&amp;diff=8634"/>
		<updated>2017-12-30T21:40:43Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0&lt;br /&gt;
|major=5&lt;br /&gt;
}}&lt;br /&gt;
Within Medieval Engineers there is the ability to Spectate. Spectator is used when in creative or admin mode to spectate the many different aspects of the world. Anything from buildings to other players can be spectated.&lt;br /&gt;
&lt;br /&gt;
==BluePrint Controls==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Key !! Action !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|f6}} || Reset Spectator || Focuses the camera back on to the player&#039;s character. Disabling spectator mode.&amp;lt;br/&amp;gt;[Control: Character]&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|f7}} || Spectate Follow || The spectator camera follows the character. This differs from 3rd person view because the character can rotate freely without affecting the camera. This mode can also be used by administrators in multiplayer to follow other characters.&amp;lt;br/&amp;gt;[Control: Character]&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|f8}} || Free Spectate || Allows the spectator camera to move freely throughout the world.&amp;lt;br/&amp;gt;[Control: Camera]&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|f9}} || Static Spectate || The spectator camera will remain fixed in place.&amp;lt;br/&amp;gt;[Control: Character]&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|control}}+{{Key|space}} || Teleport || Teleports the character to the location of the spectator camera.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|space}} || Move Up || Moves the spectator up in the world.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|c}} || Move Down || Moves the spectator down in the world.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|wheelup}} || Move faster || Makes the spectator movement faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|wheeldown}} || Move slower || Makes the spectator movement slower.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|control}}{{Key|wheelup}} || Turn faster || Makes the spectator rotation faster.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|control}}{{Key|wheeldown}} || Turn slower || Makes the spectator rotation slower.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Controls]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8585</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8585"/>
		<updated>2017-12-30T18:30:07Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|Medieval Master Screen]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing {{Key|alt}}+{{Key|f10}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with {{Key|x}}, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. {{Key|rmb}} will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use {{Key|control}}+{{Key|c}} to copy, {{Key|control}}+{{Key|x}} to cut and {{Key|control}}+{{Key|v}} to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use {{Key|f6}} - {{Key|f9}} to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with {{Key|control}}+{{Key|space}} while in free spectator camera ({{Key|f8}}).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|Spawn Screen]]&lt;br /&gt;
Press {{Key|shift}}+{{Key|f10}} to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press {{Key|f3}} to open the House List&lt;br /&gt;
# Leave your house if you are already member of one. Keep in mind that your house will be deleted, if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|300px|border|right|Object Browser within the Medieval Master screen]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|300px|border|right|Object Browser drop-down menu]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids and ojects&lt;br /&gt;
* &#039;&#039;&#039;biggest distance from player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|Grid Cleaner within the Medieval Master screen]]&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8301</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8301"/>
		<updated>2017-12-28T21:57:38Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|Medieval Master Screen]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt;, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|Spawn Screen]]&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&lt;br /&gt;
# Leave your house if you are already member of one. Keep in mind that your house will be deleted, if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|300px|border|right|Object Browser within the Medieval Master screen]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|300px|border|right|Object Browser drop-down menu]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;fastest:&#039;&#039;&#039; this will look for the fastest moving thing, including characters, grids and ojects&lt;br /&gt;
* &#039;&#039;&#039;biggest distance from player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|Grid Cleaner within the Medieval Master screen]]&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8300</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8300"/>
		<updated>2017-12-28T21:56:12Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|Medieval Master Screen]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt;, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|Spawn Screen]]&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&lt;br /&gt;
# Leave your house if you are already member of one. Keep in mind that your house will be deleted, if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|300px|border|right|Object Browser within the Medieval Master screen]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|300px|border|right|Object Browser drop-down menu]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;fastest:&#039;&#039;&#039; this will look for the fastest moving objects, including characters, grids and objects. &lt;br /&gt;
* &#039;&#039;&#039;biggest distance from player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;floating objects:&#039;&#039;&#039; this will browse through dynamic objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|Grid Cleaner within the Medieval Master screen]]&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8299</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8299"/>
		<updated>2017-12-28T21:55:26Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|Medieval Master Screen]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt;, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|Spawn Screen]]&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&lt;br /&gt;
# Leave your house if you are already member of one. Keep in mind that your house will be deleted, if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|300px|border|right|Object Browser within the Medieval Master screen]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|300px|border|right|Object Browser drop-down menu]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;fastest:&#039;&#039;&#039; this will look for the fastest moving objects, including characters, grids and objects. &lt;br /&gt;
* &#039;&#039;&#039;biggest distance from player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;floating objects:&#039;&#039;&#039; this will browse through dynamic all objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|Grid Cleaner within the Medieval Master screen]]&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8298</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8298"/>
		<updated>2017-12-28T21:53:38Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|Medieval Master Screen]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt;, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|Spawn Screen]]&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&lt;br /&gt;
&lt;br /&gt;
# Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&lt;br /&gt;
# Leave your house if you are already member of one. Keep in mind that your house will be deleted, if you are the only member of it!&lt;br /&gt;
# Browse for the house you want to delete&lt;br /&gt;
# Join the house you want to remove; you will be accepted automatically&lt;br /&gt;
# Promote yourself as leader&lt;br /&gt;
# Kick or deny all members and applicants&lt;br /&gt;
# Leave the house again; it will be deleted after you left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|300px|border|right|Object Browser within the Medieval Master screen]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|300px|border|right|Object Browser drop-down menu]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;fastest:&#039;&#039;&#039; this will look for the fastest moving objects, including characters, grids and objects. &lt;br /&gt;
* &#039;&#039;&#039;biggest distance from the player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;floating objects:&#039;&#039;&#039; this will browse through dynamic all objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|Grid Cleaner within the Medieval Master screen]]&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8297</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8297"/>
		<updated>2017-12-28T21:23:06Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|Medieval Master Screen]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px|border]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt;, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|Spawn Screen]]&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TextBox|Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave your house if you are already member of one&amp;lt;br /&amp;gt;&lt;br /&gt;
Keep in mind that your house will be deleted, if you are the only member of it!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Browse for the house you want to delete&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Join the house you want to remove; you will be accepted automatically&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Promote yourself as leader&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kick or deny all members and applicants&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave the house again; it will be deleted after you left.}}&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|300px|border|right|Object Browser within the Medieval Master screen]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|300px|border|right|Object Browser drop-down menu]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;fastest:&#039;&#039;&#039; this will look for the fastest moving objects, including characters, grids and objects. &lt;br /&gt;
* &#039;&#039;&#039;biggest distance from the player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;floating objects:&#039;&#039;&#039; this will browse through dynamic all objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|Grid Cleaner within the Medieval Master screen]]&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8296</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8296"/>
		<updated>2017-12-28T21:17:42Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|Medieval Master Screen]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt;, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|Spawn Screen]]&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TextBox|Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave your house if you are already member of one&amp;lt;br /&amp;gt;&lt;br /&gt;
Keep in mind that your house will be deleted, if you are the only member of it!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Browse for the house you want to delete&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Join the house you want to remove; you will be accepted automatically&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Promote yourself as leader&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kick or deny all members and applicants&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave the house again; it will be deleted after you left.}}&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|300px|border|right|Object Browser within the Medieval Master screen]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|300px|border|right|Object Browser drop-down menu]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;fastest:&#039;&#039;&#039; this will look for the fastest moving objects, including characters, grids and objects. &lt;br /&gt;
* &#039;&#039;&#039;biggest distance from the player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;floating objects:&#039;&#039;&#039; this will browse through dynamic all objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[file:MedievalMasterGridCleaner.png|thumb|border|300px|Grid Cleaner within the Medieval Master screen]]&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8295</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8295"/>
		<updated>2017-12-28T21:15:58Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|300px|thumb|Medieval Master Screen]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt;, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|300px|left|Spawn Screen]]&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
To remove a house from the list do the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TextBox|Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave your house if you are already member of one&amp;lt;br /&amp;gt;&lt;br /&gt;
Keep in mind that your house will be deleted, if you are the only member of it!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Browse for the house you want to delete&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Join the house you want to remove; you will be accepted automatically&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Promote yourself as leader&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kick or deny all members and applicants&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave the house again; it will be deleted after you left.}}&lt;br /&gt;
&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
[[file:MedievalMasterObjectBrowser.png|300px|border|right|Object Browser within the Medieval Master screen]]&lt;br /&gt;
[[file:ObjectBrowserSelect.PNG|300px|border|right|Object Browser drop-down menu]]&lt;br /&gt;
The Object Browser within the Medieval Master screen is a useful tool to browse through all kind of things in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can search for&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;characters:&#039;&#039;&#039; includes player characters, barbarians and deer&lt;br /&gt;
* &#039;&#039;&#039;biggest grids:&#039;&#039;&#039; you can filter them by type; click one of the options below the drop down menu to look either for small or large grids only&lt;br /&gt;
* &#039;&#039;&#039;fastest:&#039;&#039;&#039; this will look for the fastest moving objects, including characters, grids and objects. &lt;br /&gt;
* &#039;&#039;&#039;biggest distance from the player:&#039;&#039;&#039; this will bring you the the grid, which is farthest away from your character&lt;br /&gt;
* &#039;&#039;&#039;[[Building#Dynamic vs Static Building|static objects]]:&#039;&#039;&#039; this will search for grids, which are anchored to the ground&lt;br /&gt;
* &#039;&#039;&#039;floating objects:&#039;&#039;&#039; this will browse through dynamic all objects&lt;br /&gt;
* &#039;&#039;&#039;GPS:&#039;&#039;&#039; does not do anything at the moment&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Current value&amp;quot; will display the size or speed of the selected grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can browse through objects back and forth with the button below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Remove&#039;&#039;&#039;&amp;lt;/code&amp;gt; will delete the selected object or grid.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;Stop&#039;&#039;&#039;&amp;lt;/code&amp;gt; will try to stop the movement of the selected object or grid. If it is still moving try to click this button repeatidly.&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
{{Thumbnail|MedievalMasterGridCleaner.png|Grid Cleaner within the Medieval Master screen}}&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=File:ObjectBrowserSelect.PNG&amp;diff=8294</id>
		<title>File:ObjectBrowserSelect.PNG</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=File:ObjectBrowserSelect.PNG&amp;diff=8294"/>
		<updated>2017-12-28T15:20:36Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8168</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8168"/>
		<updated>2017-12-28T03:49:42Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|200px|thumb|Medieval Master Screen]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt;, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|200px|left|Spawn Screen]]&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&amp;lt;br /&amp;gt;&lt;br /&gt;
To clean them up do the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{TextBox|Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave your house if you are already member of one&amp;lt;br /&amp;gt;&lt;br /&gt;
Keep in mind that your house will be deleted, if you are the only member of it!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Browse for the house you want to delete&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Join the house you want to remove; you will be accepted automatically&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Promote yourself as leader&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kick or deny all members and applicants&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave the house again; it will be deleted after you left.}}&lt;br /&gt;
&lt;br /&gt;
=== Developer Debug Menu ===&lt;br /&gt;
[[File:DebugScreenAtmosphere.png|thumb|Sun rotation in the Debug Screen]]&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
{{Thumbnail|MedievalMasterObjectBrowser.png|Object Browser within the Medieval Master screen}}&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
{{Thumbnail|MedievalMasterGridCleaner.png|Grid Cleaner within the Medieval Master screen}}&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8167</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8167"/>
		<updated>2017-12-28T03:44:52Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:MedievalMaster.png|200px|thumb|Medieval Master Screen]]&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
Enabling creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt;, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
You will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[file:SpawnScreen.png|thumb|200px|left|Spawn Screen]]&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&amp;lt;br /&amp;gt;&lt;br /&gt;
To clean them up do the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{TextBox|Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave your house if you are already member of one&amp;lt;br /&amp;gt;&lt;br /&gt;
Keep in mind that your house will be deleted, if you are the only member of it!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Browse for the house you want to delete&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Join the house; you will be accepted automatically&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Promote yourself as leader&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kick or deny all members and applicants&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave the house again; it will be deleted after you left.}}&lt;br /&gt;
&lt;br /&gt;
=== Developer Debug Menu ===&lt;br /&gt;
[[File:DebugScreenAtmosphere.png|thumb|Sun rotation in the Debug Screen]]&lt;br /&gt;
== Object Browser ==&lt;br /&gt;
{{Thumbnail|MedievalMasterObjectBrowser.png|Object Browser within the Medieval Master screen}}&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
{{Thumbnail|MedievalMasterGridCleaner.png|Grid Cleaner within the Medieval Master screen}}&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8165</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8165"/>
		<updated>2017-12-28T03:32:16Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Thumbnail|MedievalMaster.png|Medieval Master Screen}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
Activating creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt;, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
Just like in creative mode, you will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
{{Thumbnail|SpawnScreen.png|Spawn Screen}}&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&amp;lt;br /&amp;gt;&lt;br /&gt;
To clean them up do the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{TextBox|Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave your house if you are already member of one&amp;lt;br /&amp;gt;&lt;br /&gt;
Keep in mind that your house will be deleted, if you are the only member of it!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Browse for the house you want to delete&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Join the house; you will be accepted automatically&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Promote yourself as leader&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kick or deny all members and applicants&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave the house again; it will be deleted after you left.}}&lt;br /&gt;
&lt;br /&gt;
=== Developer Debug Menu ===&lt;br /&gt;
&lt;br /&gt;
== Grid &amp;amp; Character Browser ==&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8164</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8164"/>
		<updated>2017-12-28T03:32:07Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Thumbnail|MedievalMaster.png|Medieval Master Screen}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
Activating creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt;, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
Just like in creative mode, you will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
{{Thumbnail|SpawnScren.png|Spawn Screen}}&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&amp;lt;br /&amp;gt;&lt;br /&gt;
To clean them up do the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{TextBox|Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave your house if you are already member of one&amp;lt;br /&amp;gt;&lt;br /&gt;
Keep in mind that your house will be deleted, if you are the only member of it!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Browse for the house you want to delete&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Join the house; you will be accepted automatically&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Promote yourself as leader&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kick or deny all members and applicants&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave the house again; it will be deleted after you left.}}&lt;br /&gt;
&lt;br /&gt;
=== Developer Debug Menu ===&lt;br /&gt;
&lt;br /&gt;
== Grid &amp;amp; Character Browser ==&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8163</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8163"/>
		<updated>2017-12-28T03:31:34Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Thumbnail|MedievalMaster.png|Medieval Master Screen}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
Activating creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, such as the ability to fly with &amp;lt;code&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/code&amp;gt;, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
Just like in creative mode, you will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
{{Thumbnail|SpawnScreen.png|Spawn Screen}}&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. This is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&amp;lt;br /&amp;gt;&lt;br /&gt;
To clean them up do the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{TextBox|Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave your house if you are already member of one&amp;lt;br /&amp;gt;&lt;br /&gt;
Keep in mind that your house will be deleted, if you are the only member of it!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Browse for the house you want to delete&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Join the house; you will be accepted automatically&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Promote yourself as leader&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kick or deny all members and applicants&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave the house again; it will be deleted after you left.}}&lt;br /&gt;
&lt;br /&gt;
=== Developer Debug Menu ===&lt;br /&gt;
&lt;br /&gt;
== Grid &amp;amp; Character Browser ==&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=File:MedievalMasterGridCleaner.png&amp;diff=8161</id>
		<title>File:MedievalMasterGridCleaner.png</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=File:MedievalMasterGridCleaner.png&amp;diff=8161"/>
		<updated>2017-12-28T03:30:09Z</updated>

		<summary type="html">&lt;p&gt;Shad: Medieval Master Grid Cleaner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Medieval Master Grid Cleaner&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=File:MedievalMasterObjectBrowser.png&amp;diff=8160</id>
		<title>File:MedievalMasterObjectBrowser.png</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=File:MedievalMasterObjectBrowser.png&amp;diff=8160"/>
		<updated>2017-12-28T03:29:50Z</updated>

		<summary type="html">&lt;p&gt;Shad: Medieval Master Object Browser&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Medieval Master Object Browser&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8159</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8159"/>
		<updated>2017-12-28T03:14:52Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Thumbnail|MedievalMaster.png|Medieval Master Screen}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
[[file:CreativeModeToolsEnabled.PNG|300px]]&lt;br /&gt;
&lt;br /&gt;
Activating creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
Just like in creative mode, you will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&amp;lt;br /&amp;gt;&lt;br /&gt;
To place small grids, you still need to have the desired block in your inventory. Though, it will not be used from your inventory after placing it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the [[World Map And Fast Travel/0.5|World Map]] you have to use the [[World Map And Fast Travel/0.5#Fast Travel|Fast Travel]] feature. If there are fast travel limitations and a cooldown enabled in the world settings, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
{{Thumbnail|SpawnScreen.png|Spawn Screen}}&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. That is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up the list with lots of abandoned houses.&amp;lt;br /&amp;gt;&lt;br /&gt;
To clean them up do the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{TextBox|Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave your house if you are already member of one&amp;lt;br /&amp;gt;&lt;br /&gt;
Keep in mind that your house will be deleted, if you are the only member of it!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Browse for the house you want to delete&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Join the house; you will be accepted automatically&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Promote yourself as leader&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kick or deny every member&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave the house again; it will be deleted after you left.}}&lt;br /&gt;
&lt;br /&gt;
=== Developer Debug Menu ===&lt;br /&gt;
&lt;br /&gt;
== Grid &amp;amp; Character Browser ==&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=File:CreativeModeToolsEnabled.PNG&amp;diff=8158</id>
		<title>File:CreativeModeToolsEnabled.PNG</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=File:CreativeModeToolsEnabled.PNG&amp;diff=8158"/>
		<updated>2017-12-28T02:04:21Z</updated>

		<summary type="html">&lt;p&gt;Shad: Medieval Master: Creative Mode Tools enabled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Medieval Master: Creative Mode Tools enabled&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8157</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8157"/>
		<updated>2017-12-28T01:50:39Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Thumbnail|MedievalMaster.png|Medieval Master Screen}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
Activating creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
Just like in creative mode, you will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the map you have to use the fast travel feature. If there are fast travel limitations and a cooldown enabled in the world settings, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
{{Thumbnail|SpawnScreen.png|Spawn Screen}}&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking on &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add one full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Spawning items to your inventory assumes, that you have sufficient free space in your inventory to contain them.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
With creative mode tools enabled, you can also manage houses and their members as you like. That is especially useful for very populated servers, to keep the house list cleaned up. Many (new) players use to join servers only once to learn the basics of the game for example. They create a new house, do some tutorials and will never return to the server again. This will quickly fill up th list with lots of abandoned houses.&lt;br /&gt;
&lt;br /&gt;
To clean them up do the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{TextBox|Press &amp;lt;code&amp;gt;&#039;&#039;&#039;F3&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the House List&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave your house if you are already member of one&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Browse for the house you want to delete&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Join the house; you will be accepted automatically&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Promote yourself as leader&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kick or deny every member&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;↓&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Leave the house again; it will be deleted after you left.&amp;lt;br /&amp;gt;&lt;br /&gt;
Keep in mind, that if you are the only member of your house, it will be deleted when you leave it!}}&lt;br /&gt;
&lt;br /&gt;
=== Developer Debug Menu ===&lt;br /&gt;
&lt;br /&gt;
== Grid &amp;amp; Character Browser ==&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8154</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8154"/>
		<updated>2017-12-27T23:44:48Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Thumbnail|MedievalMaster.png|Medieval Master Screen}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &amp;lt;code&amp;gt;&#039;&#039;&#039;Alt + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
Activating creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
Just like in creative mode, you will no longer need resources to place or build large grid blocks. &amp;lt;code&amp;gt;&#039;&#039;&#039;RMB&#039;&#039;&#039;&amp;lt;/code&amp;gt; will remove a block instantly, even if you have no hammer equipped.&lt;br /&gt;
You can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + C&#039;&#039;&#039;&amp;lt;/code&amp;gt; to copy, &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + X&#039;&#039;&#039;&amp;lt;/code&amp;gt; to cut and &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + V&#039;&#039;&#039;&amp;lt;/code&amp;gt; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;&#039;&#039;&#039;F6 - F9&#039;&#039;&#039;&amp;lt;/code&amp;gt; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &amp;lt;code&amp;gt;&#039;&#039;&#039;CTRL + Space&#039;&#039;&#039;&amp;lt;/code&amp;gt; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the map you have to use the fast travel feature. If there are fast travel limitations and a cooldown enabled in the world settings, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
{{Thumbnail|SpawnScreen.png|Spawn Screen}}&lt;br /&gt;
Press &amp;lt;code&amp;gt;&#039;&#039;&#039;Shift + F10&#039;&#039;&#039;&amp;lt;/code&amp;gt; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics.&amp;lt;br /&amp;gt;&lt;br /&gt;
Just set the desired amount and spawn them right in front of you by clicking &amp;lt;code&amp;gt;&#039;&#039;&#039;Spawn&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want them to spawn directly into your inventory, double-click the item or click on &amp;lt;code&amp;gt;&#039;&#039;&#039;Add to inventory&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add 1 full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory. This assumes you have sufficient free space in your inventory to contain the items.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
&lt;br /&gt;
=== Developer Debug Menu ===&lt;br /&gt;
&lt;br /&gt;
== Grid &amp;amp; Character Browser ==&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8135</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8135"/>
		<updated>2017-12-27T22:33:52Z</updated>

		<summary type="html">&lt;p&gt;Shad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Thumbnail|File:Medieval_Master.PNG|Medieval Master Screen (Alt + F10)}}&lt;br /&gt;
The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &#039;&#039;&#039;Alt + F10&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Version &amp;lt;!-- Do not change the version until the entire page is up-to-date --&amp;gt;&lt;br /&gt;
|release=0|major=6|minor=1}}&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
Activating creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
Just like in creative mode, you will no longer need resources to place or build large grid blocks. &#039;&#039;&#039;Right-click&#039;&#039;&#039; will remove a block instantly, even if you have no hammer equipped.&lt;br /&gt;
You can also use &#039;&#039;&#039;CTRL + C&#039;&#039;&#039; to copy, &#039;&#039;&#039;CTRL + X&#039;&#039;&#039; to cut and &#039;&#039;&#039;CTRL + V&#039;&#039;&#039; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &#039;&#039;&#039;F6 - F9&#039;&#039;&#039; to control the [[Spectator_Controls|spectator cameras]]. You can teleport your character with &#039;&#039;&#039;CTRL + Space&#039;&#039;&#039; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the map you have to use the fast travel feature. If there are fast travel limitations and a cooldown enabled in the world settings, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
{{Thumbnail|Spawn_Screen.PNG|Spawn Screen (Shift + F10)}}&lt;br /&gt;
Press &#039;&#039;&#039;Shift + F10&#039;&#039;&#039; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics. Just set the desired amount and spawn them right in front of you by clicking &lt;br /&gt;
[[File:Spawn button.PNG|120px|borderless|none]]. If you want them to spawn directly into your inventory, double-click the item or click on the &#039;&#039;&#039;Add to inventory&#039;&#039;&#039;-button.&lt;br /&gt;
&lt;br /&gt;
It is also possible to add items to your inventory using the general search screen (g-screen). Double clicking an item or small block will add 1 full stack to your inventory. Double clicking a large block will add all of the components required to build the block to your inventory. This assumes you have sufficient free space in your inventory to contain the items.&lt;br /&gt;
&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
&lt;br /&gt;
=== Developer Debug Menu ===&lt;br /&gt;
&lt;br /&gt;
== Grid &amp;amp; Character Browser ==&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8071</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8071"/>
		<updated>2017-12-27T16:55:11Z</updated>

		<summary type="html">&lt;p&gt;Shad: Medieval Master Guide [WIP]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. You can open the screen by pressing &#039;&#039;&#039;Alt + F10&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Medieval_Master.PNG|200px|thumb|right|Medieval Master Screen (Alt + F10)]]&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
Activating creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
Just like in creative mode, you will no longer need resources to place or build large grid blocks. &#039;&#039;&#039;Right-click&#039;&#039;&#039; will remove a block instantly, even if you have no hammer equipped.&lt;br /&gt;
You can also use &#039;&#039;&#039;CTRL + C&#039;&#039;&#039; to copy, &#039;&#039;&#039;CTRL + X&#039;&#039;&#039; to cut and &#039;&#039;&#039;CTRL + V&#039;&#039;&#039; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator &amp;amp; Fast Travel ===&lt;br /&gt;
Use &#039;&#039;&#039;F6 - F9&#039;&#039;&#039; to enter the spectator cameras. You can teleport your character with &#039;&#039;&#039;CTRL + Space&#039;&#039;&#039; while in free spectator camera (F8).&lt;br /&gt;
&lt;br /&gt;
If you want to teleport to specific coordinates on the map you have to use the fast travel feature. If there are fast travel limitations and a cooldown enabled in the world settings, you can use the creative mode tools to override at least the cooldown timer (if there is no timer active yet) and travel multiple steps at once.&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
[[File:Spawn_Screen.PNG|200px|thumb|right|Spawn Screen (Shift + F10)]]&lt;br /&gt;
Press &#039;&#039;&#039;Shift + F10&#039;&#039;&#039; to open the spawn menu. You can browse through resources, consumables, small grid blocks, tools and schematics. Just set the desired amount and spawn them right in front of you by clicking &#039;&#039;&#039;Spawn&#039;&#039;&#039;. If you want them to spawn directly into your inventory, double-click the item or click on the &#039;&#039;&#039;Add to inventory&#039;&#039;&#039;-button&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
&lt;br /&gt;
=== Developer Debug Menu ===&lt;br /&gt;
&lt;br /&gt;
== Grid &amp;amp; Character Browser ==&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
	<entry>
		<id>https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8066</id>
		<title>Medieval Master</title>
		<link rel="alternate" type="text/html" href="https://medievalengineerswiki.com/index.php?title=Medieval_Master&amp;diff=8066"/>
		<updated>2017-12-27T15:49:12Z</updated>

		<summary type="html">&lt;p&gt;Shad: Medieval Master Guide [WIP]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Medieval Master is a powerful tool in order to help admins and moderators to maintain their servers and singleplayer worlds. Press &#039;&#039;&#039;Alt + F10&#039;&#039;&#039; to open the screen.&lt;br /&gt;
&lt;br /&gt;
[[File:Medieval_Master.PNG|200px|thumb|right|Medieval Master Screen]]&lt;br /&gt;
== Creative Mode Tools ==&lt;br /&gt;
Activating creative mode tools in a multiplayer game will give you all the powers as if you were in a creative single player game, so use them wisely.&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
Just like in creative mode, you will no longer need resources to place or build large grid blocks. &#039;&#039;&#039;Right-click&#039;&#039;&#039; will remove a block instantly, even if you have no hammer equipped.&lt;br /&gt;
You can also use &#039;&#039;&#039;CTRL + C&#039;&#039;&#039; to copy, &#039;&#039;&#039;CTRL + X&#039;&#039;&#039; to cut and &#039;&#039;&#039;CTRL + V&#039;&#039;&#039; to paste a grid from or to your clipboard &lt;br /&gt;
=== Spectator ===&lt;br /&gt;
Use &#039;&#039;&#039;F6 - F9&#039;&#039;&#039; to enter the spectator cameras. You can teleport your character with &#039;&#039;&#039;CTRL + Space&#039;&#039;&#039; while in free spectator camera (F8).&lt;br /&gt;
=== Item Spawning ===&lt;br /&gt;
Press &#039;&#039;&#039;Shift + F10&#039;&#039;&#039; to&lt;br /&gt;
=== House Maintenance ===&lt;br /&gt;
&lt;br /&gt;
== Grid &amp;amp; Character Browser ==&lt;br /&gt;
&lt;br /&gt;
== Automated Grid Cleaner ==&lt;br /&gt;
[[Category:How_To_Play]]&lt;/div&gt;</summary>
		<author><name>Shad</name></author>
	</entry>
</feed>