Category:Combat: Difference between revisions
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{{SEO|image_url=http://www.medievalengineerswiki.com/images/3/33/Combat-FaceOff.png|description=Medieval history has countless examples of conflict and war. With the introduction of combat mechanics in version 0.6.4, Medieval Engineers is no exception. The combat system is designed to be simple to understand and easy for beginners to gain a basic level of ability with. However the underlying effects create complex reactions to allow for balance and skill.}} | |||
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Like all systems in the game, combat is fully moddable and it has full support for stat effects which are also fully moddable. This makes combat one of the most customizable parts of the game for modders. | Like all systems in the game, combat is fully moddable and it has full support for stat effects which are also fully moddable. This makes combat one of the most customizable parts of the game for modders. | ||
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Latest revision as of 17:37, 12 September 2018
Version: | 0.6.4 |
History: | 0.6.2 |
Medieval history has countless examples of conflict and war. With the introduction of combat mechanics in version 0.6.4, Medieval Engineers is no exception. The combat system is designed to be simple to understand and easy for beginners to gain a basic level of ability with. However the underlying effects create complex reactions to allow for balance and skill.
Like all systems in the game, combat is fully moddable and it has full support for stat effects which are also fully moddable. This makes combat one of the most customizable parts of the game for modders.
Target Locking
Combat Mode
Mechanics
The combat mechanics are purposely simple but they allow for quite a bit of variety in timing and movement.
Zones
Attacking and Charging
Blocking
Blocking is accomplished by holding and aiming at the zone you wish to block. If you have a shield equipped it is able to block the Left and Right zones at the same time or block the Top zone. The shield will passively block the Left zone when you are not holding . However, it will be less resistant to damage when passively blocking. Shields can also be used to block projectiles such as crossbow bolts.
Costs
Effects
Adrenaline Effect
Bleeding Effect
Arm Wound Effect
Stun Effect
Blocking Effect
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Combat"
The following 20 pages are in this category, out of 20 total.