Talk:Mechanical Windmill: Difference between revisions
Jump to navigation
Jump to search
CptTwinkie (talk | contribs) mNo edit summary |
CptTwinkie (talk | contribs) mNo edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
== Height for Max Power == | == Height for Max Power == | ||
Also, at 2.5 meters per block the height for Max Power is 17, or 42.5 meters -- give or take voxels under it. [[User:Jarod997| | Also, at 2.5 meters per block the height for Max Power is 17, or 42.5 meters -- give or take voxels under it. [[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 14:24, 11 May 2018 (PDT) | ||
Is the default Max Power 10 or 20? Ref: [[ | Is the default Max Power 10 or 20? Ref: [[Keen:Mechanical_System]]. [[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 14:26, 11 May 2018 (PDT) | ||
:The MaxAltitudeDelta is 18 and the MaxPowerOutput is 10 according to Windmill.sbc. When I do the exports from the game it literally uses the values that the game does to calculate things. The max altitude does seem a little confusing. My guess is there is some discrepancy between the height map and the actual height of the voxels in the game. When we create the voxels they go through a process of stitching (among others) that matches the edges up perfectly. This requires that the voxels bend a little bit and it probably throws off the height in a lot of places. As for your claim of 42.5m, that seems just wrong. I usually build 6 or 7 blocks high (15-17.5m). Sometimes I get max power and sometimes I don't. It would seem to confirm that the altitude is in meters. If you want to verify it there is a mechanical debug somewhere in the {{Key|shift}}+{{Key|f12}} menu. | :The MaxAltitudeDelta is 18 and the MaxPowerOutput is 10 according to Windmill.sbc. When I do the exports from the game it literally uses the values that the game does to calculate things. The max altitude does seem a little confusing. My guess is there is some discrepancy between the height map and the actual height of the voxels in the game. When we create the voxels they go through a process of stitching (among others) that matches the edges up perfectly. This requires that the voxels bend a little bit and it probably throws off the height in a lot of places. As for your claim of 42.5m, that seems just wrong. I usually build 6 or 7 blocks high (15-17.5m). Sometimes I get max power and sometimes I don't. It would seem to confirm that the altitude is in meters. If you want to verify it there is a mechanical debug somewhere in the {{Key|shift}}+{{Key|f12}} menu. [[User:CptTwinkie|~CptTwinkie]] |
Latest revision as of 10:28, 29 June 2018
Height for Max Power
Also, at 2.5 meters per block the height for Max Power is 17, or 42.5 meters -- give or take voxels under it. Jarod997 (talk) 14:24, 11 May 2018 (PDT)
Is the default Max Power 10 or 20? Ref: Keen:Mechanical_System. Jarod997 (talk) 14:26, 11 May 2018 (PDT)
- The MaxAltitudeDelta is 18 and the MaxPowerOutput is 10 according to Windmill.sbc. When I do the exports from the game it literally uses the values that the game does to calculate things. The max altitude does seem a little confusing. My guess is there is some discrepancy between the height map and the actual height of the voxels in the game. When we create the voxels they go through a process of stitching (among others) that matches the edges up perfectly. This requires that the voxels bend a little bit and it probably throws off the height in a lot of places. As for your claim of 42.5m, that seems just wrong. I usually build 6 or 7 blocks high (15-17.5m). Sometimes I get max power and sometimes I don't. It would seem to confirm that the altitude is in meters. If you want to verify it there is a mechanical debug somewhere in the + menu. ~CptTwinkie