Growth Times Table: Difference between revisions

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<noinclude>{{SEO|description=This table indicates the growth times of each available crop at their different stages in real life time. The growth cycles follow one after another, so the next cycle does not start until after the first one in the process is complete.}}<!--
<noinclude>{{SEO|description=This table indicates the growth times of each available crop at their different stages in real life time. The growth cycles follow one after another, so the next cycle does not start until after the first one in the process is complete.}}
{{TransclusionNotice}}
{{Version <!-- Do not change the version until the entire page is up-to-date -->
|release=0|major=6|minor=4}}
{{HistoryId|0.6.3|16188}}


Where to source information:
==Where to source information==
Farmable information located in the FarmableEnvironmentItems.sbc which can be located in the game's content folder in your steam library \MedievalEngineers\Content\Data\Environment\FarmableEnvironmentItems.sbc
Farmable information located in the FarmableEnvironmentItems.sbc which can be located in the game's content folder in your steam library \MedievalEngineers\Content\Data\Environment\FarmableEnvironmentItems.sbc
Farmables usually have three or four growth steps. Each of these steps have a TimeToNextStep tag that specifies the growth time. Steps that have <Actions> tags allow interaction with the farmable, usually adding a Gather action which indicates a mature state of the plant.
Farmables usually have three or four growth steps. Each of these steps has a TimeToNextStep tag that specifies the growth time. Steps that have <Actions> tags allow interaction with the farmable, usually adding a Gather action which indicates a mature state of the plant. For more details see [[Finding Source Information]].


-->[[Category:Data]]<noinclude>
[[Category:Data]]
This table indicates the growth times of each available crop at their different stages in '''real life time'''. The growth cycles follow one after another, so the next cycle does not start until after the first one in the process is complete. Crops can be harvested only in the "Grown" stage with the sole exception of {{Small_Image_Link|Herbs.png|Herbs}}. ''Herbs'' can be picked in the "Young" stage to be used as {{Small_Image_Link|WoodenStick.png|Wooden Sticks}}.
 
=='''Transcluded Content Starts Here'''==
</noinclude>This table indicates the growth times of each available crop at their different stages in '''real-life time'''. The growth cycles follow one after another, so the next cycle does not start until after the first one in the process is complete. Crops can be harvested only in the "Grown" stage with the sole exception of {{Small_Image_Link|Herbs.png|Herbs}}. ''Herbs'' can be picked in the "Young" stage to be used as {{Small_Image_Link|WoodenStick.png|Wooden Sticks}}.


The stages are
The stages are
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| {{Small_Image_Link|FlaxBundle.png|Flax Straws}} || 0.5hr || 1hr
| {{Small_Image_Link|FlaxBundle.png|Flax Straws}} || 0.5hr || 1hr
|-
|-
| {{Small_Image_Link|Wheat Straws.png|Wheat Straws}} || 0.5hr || 1hr
| {{Small_Image_Link|WheatStraws.png|Wheat Straws}} || 0.5hr || 1hr
|-
|-
| {{Small_Image_Link|Herbs.png|Herbs}} || 0.5hr || 0.5hr
| {{Small_Image_Link|Herbs.png|Herbs}} || 0.5hr || 0.5hr

Latest revision as of 18:09, 9 October 2018

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Version: 0.6.4
History:

Where to source information

Farmable information located in the FarmableEnvironmentItems.sbc which can be located in the game's content folder in your steam library \MedievalEngineers\Content\Data\Environment\FarmableEnvironmentItems.sbc Farmables usually have three or four growth steps. Each of these steps has a TimeToNextStep tag that specifies the growth time. Steps that have <Actions> tags allow interaction with the farmable, usually adding a Gather action which indicates a mature state of the plant. For more details see Finding Source Information.

Transcluded Content Starts Here

This table indicates the growth times of each available crop at their different stages in real-life time. The growth cycles follow one after another, so the next cycle does not start until after the first one in the process is complete. Crops can be harvested only in the "Grown" stage with the sole exception of  Herbs. Herbs can be picked in the "Young" stage to be used as  Wooden Sticks.

The stages are

  • Sapling
  • Young
  • Grown
  • Withered
Crop Sapling Young
 Pumpkin 1hr 1hr
 Cabbage 0.5hr 0.5hr
 Flax Straws 0.5hr 1hr
 Wheat Straws 0.5hr 1hr
 Herbs 0.5hr 0.5hr

Also all crops turn into their withered state after 27 hours after being at their fully grown state.