Keen:Features: Difference between revisions
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{{SEO|image_url=http://www.medievalengineerswiki.com/images/b/b7/KeenLogoBig.png|description=Medieval Engineers is an Early Access game, which means that it is under development but already in a playable state and contains a vast amount of features. The game is improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.}} | |||
{{Keen:OCH}} | |||
Medieval Engineers is an Early Access game, which means that it is under development but already in a playable state and contains a vast amount of features. The game is improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes. | Medieval Engineers is an Early Access game, which means that it is under development but already in a playable state and contains a vast amount of features. The game is improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes. | ||
Please note that everything in the game is subject to change. | Please note that everything in the game is subject to change. | ||
[http:// | |||
[https://communityedition.medievalengineers.com/mantis/changelog_page.php Community Edition Change Log] | |||
[http://www.medievalengineers.com/category/updates/ Historical Change Log] | |||
==Features== | ==Features== | ||
'''Game modes''' | '''Game modes''' | ||
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* '''Privacy Customization''' - Play offline, private, friends only, and public games | * '''Privacy Customization''' - Play offline, private, friends only, and public games | ||
'''Crafting''' - Craft your tools using the basic resources such as scrap wood or small stones<br /> | '''Crafting''' - Craft your tools using the basic resources such as scrap wood or small stones<br /> | ||
'''Dedicated servers''' - Players can connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluid multiplayer performance with less lag<br /> | '''Dedicated servers''' - Players can connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluid multiplayer performance with less lag. Now includes an http remote API.<br /> | ||
'''Barbarians''' - First prototype of enemy AI<br /> | '''Barbarians''' - First prototype of enemy AI<br /> | ||
''' | '''Combat Mode''' - Directional combat system<br /> | ||
'''Weapons''' | '''Weapons''' | ||
* | * Crossbows | ||
* | * Swords | ||
* | * Maces and Clubs | ||
'''First-person & Third-person'''<br /> | '''First-person & Third-person'''<br /> | ||
'''Voxel hands''' - Shape the terrain and its material (right now only creative mode voxel hand is implemented<br /> | '''Voxel hands''' - Shape the terrain and its material (right now only creative mode voxel hand is implemented<br /> | ||
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* '''Static''' - Immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic | * '''Static''' - Immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic | ||
'''Building blocks''' - Stone walls (various shapes – from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), power source blocks (manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape<br /> | '''Building blocks''' - Stone walls (various shapes – from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), power source blocks (manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape<br /> | ||
'''Mechanical blocks''' - Animated blocks including windmills, transmissions, joints, splits, and mills that automate crafting to make it faster and more efficient.<br /> | |||
'''Realistic physics''' - structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity<br /> | '''Realistic physics''' - structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity<br /> | ||
'''Planets''' - Highly detailed planet with hidden surprises. There are lots of places to discover, nice views, and easily defensible locations.<br /> | '''Planets''' - Highly detailed planet with hidden surprises. There are lots of places to discover, nice views, and easily defensible locations.<br /> | ||
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'''Modding''' - World files, 3D models, textures, shaders, API (scripting in-game objects in C#)<br /> | '''Modding''' - World files, 3D models, textures, shaders, API (scripting in-game objects in C#)<br /> | ||
'''World management''' - “Save as” to make multiple copies, auto-save every 5 minutes (can be turned on/off), automatic backups, edit world settings and advanced settings<br /> | '''World management''' - “Save as” to make multiple copies, auto-save every 5 minutes (can be turned on/off), automatic backups, edit world settings and advanced settings<br /> | ||
'''Xbox controller support'''<br /> | '''Chat''' - Multiplayer chat system with multiple channels, some of them range limited, with history and quick commands available. | ||
'''Xbox controller support''' - currently only partial support<br /> | |||
'''Decay system'''<br /> | '''Decay system'''<br /> | ||
'''Area ownership'''<br /> | '''Area ownership'''<br /> | ||
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'''Working doors and gates'''<br /> | '''Working doors and gates'''<br /> | ||
'''Auto-walk'''<br /> | '''Auto-walk'''<br /> | ||
'''Shovel and landscaping'''<br /> | |||
'''Visual inventory system'''<br /> | |||
'''House system (factions)'''<br /> | |||
'''Research quests'''<br /> | |||
'''Treasure maps'''<br /> | |||
'''Vigor stat system'''<br /> | |||
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''Please bear in mind that this list may not be complete or perfect and everything is subject to change.'' | ''Please bear in mind that this list may not be complete or perfect and everything is subject to change.'' | ||
[[Category:Official Top Level Category]] |
Latest revision as of 03:25, 6 July 2022
OFFICIAL CONTENT NOTICE |
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OFFICIAL CONTENT This article contains official content from or verified by the developers at Keen Software House. This information is intended to be accurate at the time it is posted, but may become obsolete over time. If you find errors in this article please describe the errors in the Discussion Page. |
Medieval Engineers is an Early Access game, which means that it is under development but already in a playable state and contains a vast amount of features. The game is improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.
Please note that everything in the game is subject to change.
Features
Game modes
- Creative - Unlimited resources, instant building, invulnerability, levitation
- Survival - Currently available: death/respawn, survival building, resource management, inventory, character stats (health, stamina, food), material harvesting and processing
Single-player
Multi-player
- Creative and Survival Modes
- Cooperative - Build together with your friends, protect your castles/cities from barbarian raids
- Competitive - Battle against other players
- Privacy Customization - Play offline, private, friends only, and public games
Crafting - Craft your tools using the basic resources such as scrap wood or small stones
Dedicated servers - Players can connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluid multiplayer performance with less lag. Now includes an http remote API.
Barbarians - First prototype of enemy AI
Combat Mode - Directional combat system
Weapons
- Crossbows
- Swords
- Maces and Clubs
First-person & Third-person
Voxel hands - Shape the terrain and its material (right now only creative mode voxel hand is implemented
Block types
- Small - 0.25 meter (25 centimeters)
- Large - 2.5 meters
- Dynamic - Can be used to construct carriages and machinery that is supposed to be moved around
- Static - Immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic
Building blocks - Stone walls (various shapes – from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), power source blocks (manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape
Mechanical blocks - Animated blocks including windmills, transmissions, joints, splits, and mills that automate crafting to make it faster and more efficient.
Realistic physics - structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity
Planets - Highly detailed planet with hidden surprises. There are lots of places to discover, nice views, and easily defensible locations.
Steam Workshop - Share your creations with the Community
Modding - World files, 3D models, textures, shaders, API (scripting in-game objects in C#)
World management - “Save as” to make multiple copies, auto-save every 5 minutes (can be turned on/off), automatic backups, edit world settings and advanced settings
Chat - Multiplayer chat system with multiple channels, some of them range limited, with history and quick commands available.
Xbox controller support - currently only partial support
Decay system
Area ownership
Contextual GUI
Wardrobe - Customize the character, including male and female skins
World map with fast travel
Compass
Customizable banners
Working doors and gates
Auto-walk
Shovel and landscaping
Visual inventory system
House system (factions)
Research quests
Treasure maps
Vigor stat system
MORE TO BE ADDED LATER!
Please bear in mind that this list may not be complete or perfect and everything is subject to change.