Deer: Difference between revisions
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{{ | {{SEO|image_url=http://www.medievalengineerswiki.com/images/7/78/SpawnDeer.png|description=Deer are a type of NPC that can be enabled to spawn when creating a new world.}} | ||
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Deer are a type of [[:Category:NPCs|NPC]] that can be enabled to spawn when creating a new world. If they are killed by the player, they will drop | Deer are a type of [[:Category:Characters and NPCs|NPC]] that can be enabled to spawn when creating a new world. If they are killed by the player, they will drop {{Small_Image_Link|Meat.png|Meat{{!}}raw meat}}, {{Small_Image_Link|Deer Skin.png|Deer Pelt{{!}}deer pelt}} and {{Small_Image_Link|DeerAntlers.png|Deer Antlers{{!}}deer antlers}}. However killing one can be quite difficult without the use of a {{Small_Image_Link|Crossbow0.5.png|:Category:Tag/WeaponRanged{{!}}crossbow}} because if the player gets close to it, it will run away. | ||
Deer do not spawn in certain biomes that are difficult to survive in. | |||
[[Category:Characters and NPCs]] |
Latest revision as of 15:13, 29 October 2018
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Version: | 0.5 |
Deer are a type of NPC that can be enabled to spawn when creating a new world. If they are killed by the player, they will drop raw meat, deer pelt and deer antlers. However killing one can be quite difficult without the use of a crossbow because if the player gets close to it, it will run away.
Deer do not spawn in certain biomes that are difficult to survive in.