Building Controls: Difference between revisions
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Within Medieval Engineers there is the ability to change the world in many ways. First being the ability to transform the voxel terrain and choose the material of the voxel. There is also full control over the rotation of most blocks/items. | Within Medieval Engineers there is the ability to change the world in many ways. First being the ability to transform the voxel terrain and choose the material of the voxel. There is also full control over the rotation of most blocks/items. | ||
==Voxel Material Controls== | ==Voxel Material Controls== | ||
[ | {| class="wikitable" | ||
] | |- | ||
! Key !! Action | |||
|- | |||
| [ || Previous material | |||
|- | |||
| ] || Next material | |||
|} | |||
==Block Controls== | ==Block Controls== | ||
===Block/Item Distance=== | ===Block/Item Distance=== | ||
Ctrl+Wheel Down | {| class="wikitable" | ||
Ctrl+Wheel Up | |- | ||
! Key !! Action | |||
|- | |||
| Ctrl + Wheel Down || Moves block closer | |||
|- | |||
| Ctrl + Wheel Up || Moves block farther | |||
|} | |||
===Block/Item Rotation=== | ===Block/Item Rotation=== | ||
E | {| class="wikitable" | ||
Q | |- | ||
Y | ! Key 1 !! Key 2 !! Action | ||
|- | |||
| E || PgDown || Rotate block Vertical + | |||
|- | |||
| Q || Delete || Rotate block Vertical - | |||
|- | |||
| R || Insert || Rotate block Roll + | |||
|- | |||
| Shift + R || PgUp || Rotate block Roll - | |||
|- | |||
| Y || Home || Rotate block Horizontal + | |||
|- | |||
| Shift + Y || End || Rotate block Horizontal - | |||
|} | |||
==Modes== | ==Modes== | ||
J | {| class="wikitable" | ||
|- | |||
Z | ! Key !! Action !! Description | ||
|- | |||
| J || Building mode || This switches between static(stationary) and dynamic(active/loose) building types within the environment. | |||
|- | |||
| Left Shift (hold) || Enable [[Compound building]] mode || Holding this key will turn on [[Compound building]] mode until the key is released. | |||
|- | |||
| Z || Toggle [[Compound building]] mode || Pressing this key will toggle [[Compound building]] mode on or off. | |||
|} | |||
[[Category:Game_Controls]] | [[Category:Game_Controls]] |
Revision as of 10:27, 14 September 2017
Within Medieval Engineers there is the ability to change the world in many ways. First being the ability to transform the voxel terrain and choose the material of the voxel. There is also full control over the rotation of most blocks/items.
Voxel Material Controls
Key | Action |
---|---|
[ | Previous material |
] | Next material |
Block Controls
Block/Item Distance
Key | Action |
---|---|
Ctrl + Wheel Down | Moves block closer |
Ctrl + Wheel Up | Moves block farther |
Block/Item Rotation
Key 1 | Key 2 | Action |
---|---|---|
E | PgDown | Rotate block Vertical + |
Q | Delete | Rotate block Vertical - |
R | Insert | Rotate block Roll + |
Shift + R | PgUp | Rotate block Roll - |
Y | Home | Rotate block Horizontal + |
Shift + Y | End | Rotate block Horizontal - |
Modes
Key | Action | Description |
---|---|---|
J | Building mode | This switches between static(stationary) and dynamic(active/loose) building types within the environment. |
Left Shift (hold) | Enable Compound building mode | Holding this key will turn on Compound building mode until the key is released. |
Z | Toggle Compound building mode | Pressing this key will toggle Compound building mode on or off. |