Deer: Difference between revisions

From Medieval Engineers Wiki
Jump to navigation Jump to search
mNo edit summary
Tag: SEO
mNo edit summary
Line 8: Line 8:


Deer are a type of [[:Category:Characters and NPCs|NPC]] that can be enabled to spawn when creating a new world. If they are killed by the player, they will drop {{Small_Image_Link|Meat.png|Meat{{!}}raw meat}}, {{Small_Image_Link|Deer Skin.png|Deer Skin{{!}}deer skin}} and {{Small_Image_Link|DeerAntlers.png|Deer Antlers{{!}}deer antlers}}. However killing one can be quite difficult without the use of a {{Small_Image_Link|Crossbow0.5.png|:Category:Tag/WeaponRanged{{!}}crossbow}} because if the player gets close to it, it will run away.
Deer are a type of [[:Category:Characters and NPCs|NPC]] that can be enabled to spawn when creating a new world. If they are killed by the player, they will drop {{Small_Image_Link|Meat.png|Meat{{!}}raw meat}}, {{Small_Image_Link|Deer Skin.png|Deer Skin{{!}}deer skin}} and {{Small_Image_Link|DeerAntlers.png|Deer Antlers{{!}}deer antlers}}. However killing one can be quite difficult without the use of a {{Small_Image_Link|Crossbow0.5.png|:Category:Tag/WeaponRanged{{!}}crossbow}} because if the player gets close to it, it will run away.
Deer do not spawn in certain biomes that are difficult to survive in.


[[Category:Characters and NPCs]]
[[Category:Characters and NPCs]]

Revision as of 16:00, 26 June 2018

Deer
This article is a draft. You can help Medieval Engineers Wiki by completing it. Click to edit this page


Version: 0.5

Deer are a type of NPC that can be enabled to spawn when creating a new world. If they are killed by the player, they will drop raw meat raw meat, deer skin deer skin and deer antlers deer antlers. However killing one can be quite difficult without the use of a crossbow crossbow because if the player gets close to it, it will run away.

Deer do not spawn in certain biomes that are difficult to survive in.