Growth Times Table: Difference between revisions
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| {{Small_Image_Link|FlaxBundle.png|Flax Straws}} || 0.5hr || 1hr | | {{Small_Image_Link|FlaxBundle.png|Flax Straws}} || 0.5hr || 1hr | ||
|- | |- | ||
| {{Small_Image_Link| | | {{Small_Image_Link|WheatStraws.png|Wheat Straws}} || 0.5hr || 1hr | ||
|- | |- | ||
| {{Small_Image_Link|Herbs.png|Herbs}} || 0.5hr || 0.5hr | | {{Small_Image_Link|Herbs.png|Herbs}} || 0.5hr || 0.5hr |
Revision as of 10:49, 7 September 2018
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Version: | 0.6.3 |
Where to source information
Farmable information located in the FarmableEnvironmentItems.sbc which can be located in the game's content folder in your steam library \MedievalEngineers\Content\Data\Environment\FarmableEnvironmentItems.sbc Farmables usually have three or four growth steps. Each of these steps have a TimeToNextStep tag that specifies the growth time. Steps that have <Actions> tags allow interaction with the farmable, usually adding a Gather action which indicates a mature state of the plant.
Transcluded Content Starts Here
This table indicates the growth times of each available crop at their different stages in real life time. The growth cycles follow one after another, so the next cycle does not start until after the first one in the process is complete. Crops can be harvested only in the "Grown" stage with the sole exception of Herbs. Herbs can be picked in the "Young" stage to be used as Wooden Sticks.
The stages are
- Sapling
- Young
- Grown
- Withered
Crop | Sapling | Young |
---|---|---|
Pumpkin | 1hr | 1hr |
Cabbage | 0.5hr | 0.5hr |
Flax Straws | 0.5hr | 1hr |
Wheat Straws | 0.5hr | 1hr |
Herbs | 0.5hr | 0.5hr |
Also all crops turn into their withered state after 27 hours after being at their fully grown state.