Deer: Difference between revisions
Jump to navigation
Jump to search
CptTwinkie (talk | contribs) mNo edit summary |
CptTwinkie (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{Thumbnail|SpawnDeer.png|Deer}} | {{Thumbnail|SpawnDeer.png|Deer}} | ||
{{Draft}} | |||
{{Version <!-- Do not change the version until the entire page is up-to-date --> | {{Version <!-- Do not change the version until the entire page is up-to-date --> | ||
|release=0 | |release=0 | ||
|major=5 | |major=5 | ||
}} | }} | ||
Deer are a type of [[:Category:NPCs|NPC]] that can be enabled to spawn when creating a new world. If they are killed by the player, they will drop {{Small_Image_Link|Meat.png|Meat{{!}}raw meat}}, {{Small_Image_Link|Deer Skin.png|Deer Skin{{!}}deer skin}} and {{Small_Image_Link|DeerAntlers.png|Deer Antlers{{!}}deer antlers}}. However killing one can be quite difficult without the use of a {{Small_Image_Link|Crossbow.png|Crossbow{{!}}crossbow}} because if the player gets close to it, it will run away. | Deer are a type of [[:Category:NPCs|NPC]] that can be enabled to spawn when creating a new world. If they are killed by the player, they will drop {{Small_Image_Link|Meat.png|Meat{{!}}raw meat}}, {{Small_Image_Link|Deer Skin.png|Deer Skin{{!}}deer skin}} and {{Small_Image_Link|DeerAntlers.png|Deer Antlers{{!}}deer antlers}}. However killing one can be quite difficult without the use of a {{Small_Image_Link|Crossbow.png|Crossbow{{!}}crossbow}} because if the player gets close to it, it will run away. | ||
[[Category:NPCs]] | [[Category:NPCs]] |
Revision as of 18:33, 30 December 2017
This article is a draft. You can help Medieval Engineers Wiki by completing it. Click to edit this page
Version: | 0.5 |
Deer are a type of NPC that can be enabled to spawn when creating a new world. If they are killed by the player, they will drop raw meat, deer skin and deer antlers. However killing one can be quite difficult without the use of a crossbow because if the player gets close to it, it will run away.