Voxel Hands

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Equipped Sphere Voxel Hand

Voxel Hands are a set of brushes that can be used to 'paint' voxels into the world or erase them in the same manner. They are available only in creative mode gameplay. The voxel hand brushes were designed early in the game's development and do not function well with the planet due to voxel alignment problems. Nevertheless, they are the best and fastest way of manipulating voxel terrain.

Voxel hands can be equipped through the Toolbar. Their primary action (Left Mouse Button) is to place voxels and their secondary action (Right Mouse Button) is to remove voxels.

  • Use Control + Mouse Wheel to quickly adjust the distance from the player.
  • When placing voxels the brush will use the material displayed above the toolbar. Use Close Bracket to select the next material or Open Bracket to select the previous material.
  • Each brush has additional settings (described below) that can be adjusted by pressing Letter F while the brush is equipped.

Version: 0.6.3

Brush Settings

The brush settings, described here, are common among all voxel brushes.

Snap to voxel grid
Enabling this snaps the voxel brush to the same grid that the voxels use. The grid size is 1 m^3; Disabling it allows for free movement.
Adjusts the transparency of the brush to help with visibility.
Distance from the character.
Project to voxel
Locks the brush altitude to the voxel surface.
Freeze Physics
This option is disabled at this time and has no effect.
Show bounding box
This option is also disabled at this time and has no effect.



The sphere brush is always a perfect sphere shape. Only its size can be changed.

Shape Settings

Adjusts the size of the brush.



The capsule is a cylindrical shape with rounded ends. Both the circular radius and the length can be changed.

Shape Settings

Adjusts the circular size of the capsule.
Adjusts the length of the long axis of the capsule.

Box and Ramp


The box is a rectangular prism and the ramp is a bisected rectangular prism. While the box is easily understood the ramp's main purpose is to create inclinated terrain. The incline angle can be adjusted by changing the orientation of the ramp. Both of these brushes can be resized in all three dimensions.

Shape Settings

The axis of the box cannot be determined when it is in a cube shape. The axis can be determined by experimentation, or by inference based on the shape assuming it is not in a cube configuration. The ramp brush width axis can always be determined based on the direction of the angled side. Height and depth depend on the orientation of the brush.

Adjust the width of the brush.
Adjust the height of the brush.
Adjust the depth of the brush.

Terrain auto level

Auto Level
The terrain auto level voxel hand was originally a convenient tool for creating perfectly level areas of voxels by only moving in one axis. This brush was designed at a time when only flat areas of terrain existed in the world with a fixed up/down orientation. This provided voxels that were always oriented in the same way, were easily leveled, and had predictable axes. With the replacement of the flat terrain with spherical planets there are only six small areas on the world that have level voxels and only one of them has the same predictable axes. This breaks or at least limits the functionality of this brush. It has been changed slightly to take axis orientation from itself. This means that whatever the orientation is when you start placing or removing voxels it will remain the same until you finish. An indicator has been added to clearly identify each axis. The auto level brush can be resized in area (width * depth) and height.

Shape Settings

Choose axis
Sets the axis the brush will move in while placing or removing voxels. Each axis is designated by a colored line originating from the brush's center. X=Green, Y=Blue, Z=Red.
The horizontal area of the brush. This plane depends on the rotation of the brush.
The height of the brush. This axis depends on the rotation of the brush.