Deer: Difference between revisions
Jump to navigation
Jump to search
(created the deer page) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
Deer are a type of [[Category:NPCs|NPC]] that can be enabled to spawn when creating a new world. If they are killed by the player, they will drop [[Meat|raw meat]] and [[Antler|antlers]]. However killing one can be quite difficult without the use of a [[Crossbow|crossbow]] because if the player gets close to it, it will run away. | Deer are a type of [[Category:NPCs|NPC]] that can be enabled to spawn when creating a new world. If they are killed by the player, they will drop [[Meat|raw meat]], [[Deer skin| deer skin]] and [[Antler|antlers]]. However killing one can be quite difficult without the use of a [[Crossbow|crossbow]] because if the player gets close to it, it will run away. |
Revision as of 18:04, 26 July 2017
This article is a stub. You can help Medieval Engineers Wiki by expanding it. Click to edit this page
Deer are a type of that can be enabled to spawn when creating a new world. If they are killed by the player, they will drop raw meat, deer skin and antlers. However killing one can be quite difficult without the use of a crossbow because if the player gets close to it, it will run away.