Simple Farming: Difference between revisions

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Within every Medieval Engineer's life there becomes the time when they decide running through the woods like a crazy people trying to survive off berries has been going on for too long! So, now its time to take the first steps towards farming and making your self a sustainable method of getting food.
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In every Medieval Engineer's life there comes the time when running through the woods to survive off berries is no longer sufficient. At this time, the engineer takes his first steps towards farming and making a sustainable method of getting food. The example below will demonstrate basic farming and growth cycles.
 
{{Version <!-- Do not change the version until the entire page is up-to-date -->
|release=0|major=6|minor=4}}
{{HistoryId|0.6.3|16038|0.4|10047}}
==Basic Farming==
1. After finding the perfect location to farm on or making your own by [[Voxel Terraforming]], it is time to start actually farming.
<br />
Start by using a {{Small_Image_Link|HandPlowCopper.png|#Hand Plows{{!}}Hand Plow}} for tilling the land and it should look something similar to this:
<br />
[[File:Tilled.png|600px]]
 
 
2. Now that the land is tilled, it is time to pick which crops you wish to plant. You need to first turn the raw plants found in the wild into seed bags. After crafting the seed bags you want to plant in your inventory, add them to your toolbar and equip them. Aim at your plowed farmland and click the left mouse button to plant the seeds. It should now look similar to this:
 
[[File:Crop1.png|600px]]




This table indicates the growth timers of each available crop at their different stages in real life time. The growth cycles follow one after another, so the next cycle does not start until after the first one in the process is complete.
{{TextBox|To unlock the ability to craft seed bags, research {{Small_Image_Link|Seeding.png|Crop Production}}. See the [[:Category:Research and Quests/Economic Branch|Economic]] quest branch for more information.}}
{| class="wikitable"
|-
! Crop !! Sapling !! Young !! Fully Grown In
|-
| {{Small_Image_Link|Pumpkin.png|Pumpkin}} || 1hr || 1hr || 2hrs
|-
| {{Small_Image_Link|Cabbage.png|Cabbage}} || 0.5hr || 0.5hr || 1hr
|-
| {{Small_Image_Link|FlaxBundle.png|Flax Straws}} || 0.5hr || 1hr || 1.5hr
|-
| {{Small_Image_Link|Wheat Straws.png|Wheat}} || 0.5hr || 1hr || 1.5hr
|-
| {{Small_Image_Link|Herbs.png|Herb}} || 0.5hr || 0.5hr || 1hr
|}
Also all crops turn into their withered state after 27 hours after being at their fully grown state.




This example below will demonstrate basic farming and it's growth cycles.  
3. When first planted, crops are considered in their "Sapling" state and will move into their "Young" state before becoming fully grown. See the [[#Growth_Times|growth times]] chart. After all your hard effort and waiting, your crops will finally be full grown. They will look similar to this:


==Basic Farming==
[[File:Crop2.png|600px]]
After finding the perfect location to farm on or making your own by [[Terrain Shaping]], it is time to start actually farming.
<br />
Start by using the [[Hand Plow]] for tilling the land and it should look something similar to this:
<br />
[[File:Tilled.png]]




Now that the land is tilled, it is time to pick which crops you wish to plant. You need to of course first turn the raw crops found from the wild into seed bags. To obtain the seed bags you must first [[:Category:Research|Research]] farming from the {{Small_Image_Link|Medieval Engineers Research Tree.png|Medieval Engineers Research Tree}}.
Congratulations! You should now have a full harvest of crops after waiting the full growth time of each crop as indicated in the chart.


If you grow weary after all those long hours of working the fields, it may be time to consider [[Mechanized Farming]].


After obtaining the seed bags you want to plant, simply take them to your tilled farmland and put them on your action bar and click to plant them. It should now look similar to this:
<br />
[[File:Crop1.png]]
<br />
When first planted, crops are considered in their "sapling" state and will move into their "young" state before becoming fully grown.


==Growth Times==
{{:Growth Times Table}}


After all your hard effort and waiting your crops will finally be full grown. Looking something similar to this:
<br />
[[File:Crop2.png]]
<br />
Congratulations! You should now have a full harvest of crops after waiting the full growth timer of each crop as indicated above.


==Notes==
===Hand Plows===
Hand plows can be any of<br/>
{{Small_Image_Link|HandPlowCopper.png|Copper Hand Plow}}<br/>
{{Small_Image_Link|HandPlowBronze.png|Bronze Hand Plow}}<br/>
{{Small_Image_Link|HandPlow.png|Iron Hand Plow}}<br/>
{{Small_Image_Link|HandPlowSteel.png|Steel Hand Plow}}<br/>


Now if you grow weary after all those long hours of working the fields then it may be time to consider [[Mechanized Farming]].
[[Category:Farming]]
[[Category:Farming]]

Latest revision as of 22:13, 11 September 2018

In every Medieval Engineer's life there comes the time when running through the woods to survive off berries is no longer sufficient. At this time, the engineer takes his first steps towards farming and making a sustainable method of getting food. The example below will demonstrate basic farming and growth cycles.


Version: 0.6.4
History:

Basic Farming

1. After finding the perfect location to farm on or making your own by Voxel Terraforming, it is time to start actually farming.
Start by using a Hand Plow Hand Plow for tilling the land and it should look something similar to this:


2. Now that the land is tilled, it is time to pick which crops you wish to plant. You need to first turn the raw plants found in the wild into seed bags. After crafting the seed bags you want to plant in your inventory, add them to your toolbar and equip them. Aim at your plowed farmland and click the left mouse button to plant the seeds. It should now look similar to this:


To unlock the ability to craft seed bags, research  Crop Production. See the Economic quest branch for more information.


3. When first planted, crops are considered in their "Sapling" state and will move into their "Young" state before becoming fully grown. See the growth times chart. After all your hard effort and waiting, your crops will finally be full grown. They will look similar to this:


Congratulations! You should now have a full harvest of crops after waiting the full growth time of each crop as indicated in the chart.

If you grow weary after all those long hours of working the fields, it may be time to consider Mechanized Farming.


Growth Times

This table indicates the growth times of each available crop at their different stages in real-life time. The growth cycles follow one after another, so the next cycle does not start until after the first one in the process is complete. Crops can be harvested only in the "Grown" stage with the sole exception of  Herbs. Herbs can be picked in the "Young" stage to be used as  Wooden Sticks.

The stages are

  • Sapling
  • Young
  • Grown
  • Withered
Crop Sapling Young
 Pumpkin 1hr 1hr
 Cabbage 0.5hr 0.5hr
 Flax Straws 0.5hr 1hr
 Wheat Straws 0.5hr 1hr
 Herbs 0.5hr 0.5hr

Also all crops turn into their withered state after 27 hours after being at their fully grown state.


Notes

Hand Plows

Hand plows can be any of
 Copper Hand Plow
 Bronze Hand Plow
 Iron Hand Plow
 Steel Hand Plow