Category:Building: Difference between revisions

From Medieval Engineers Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Stub}}
{{SEO|image_url=http://www.medievalengineerswiki.com/images/5/5f/Corner.png|description=The building category describes the entire building process in Medieval Engineers. While individual tools, resources, and blocks may best be described elsewhere, this category covers how to put those things to use.}}
The building page describes the entire building process in Medieval Engineers. While individual tools, resources, and blocks may best be described elsewhere, this page covers how to put those things to use.
<!-- This category (the introduction at this time) is transcluded into other pages. Changing content here may affect those other pages. -->
The [[:Category:Building|Building]] category describes the entire building process in Medieval Engineers. While individual tools, resources, and blocks may best be described elsewhere, this category covers how to put those things to use.<noinclude>


Building within Medieval Engineers is not just simply building like in most other games. Taking on building in Medieval Engineers truly requires an engineering mindset and possibly some artistic wit.


There are some different aspects of building that truly make it Engineering in Medieval Engineers. The first one being normal [[Building]] and [[Engineering]] to craft most structures and engineered devices. Then [[Structural Integrity]] in order to make structurally sound buildings. Lastly, there is [[Voxel Terraforming]] to mold the natural landscape into anything you wish.
Building within Medieval Engineers is not just simply building like in most other games. Taking on building in Medieval Engineers truly requires an engineering mindset and possibly some artistic wit. There are some different aspects of construction that make it engineering rather than stacking blocks like in other games. The first aspect is the [[Building]] system itself. You can combine blocks in a lot of different ways, even compounding them together to make new shapes. It is also possible to apply [[Engineering]] concepts to make machines like carts and siege equipment. The latter is useful for sieging defenses thanks to the [[Structural Integrity]] that causes structures to crumble when they are not supported properly. Damaging a support wall may cause the structure above it to crumble and fall. In addition, [[Voxel Terraforming]] allows you to mold the natural landscape into any shape.


[[Category:How To Play]]
[[Category:How To Play]]</noinclude>

Latest revision as of 15:08, 29 October 2018

The Building category describes the entire building process in Medieval Engineers. While individual tools, resources, and blocks may best be described elsewhere, this category covers how to put those things to use.


Building within Medieval Engineers is not just simply building like in most other games. Taking on building in Medieval Engineers truly requires an engineering mindset and possibly some artistic wit. There are some different aspects of construction that make it engineering rather than stacking blocks like in other games. The first aspect is the Building system itself. You can combine blocks in a lot of different ways, even compounding them together to make new shapes. It is also possible to apply Engineering concepts to make machines like carts and siege equipment. The latter is useful for sieging defenses thanks to the Structural Integrity that causes structures to crumble when they are not supported properly. Damaging a support wall may cause the structure above it to crumble and fall. In addition, Voxel Terraforming allows you to mold the natural landscape into any shape.

Pages in category "Building"

The following 5 pages are in this category, out of 5 total.