Creative Controls: Difference between revisions
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Within Medieval Engineers there is the ability to change the world in many ways. First | {{SEO|description=Within Medieval Engineers there is the ability to change the world in many ways. First is the ability to transform the voxel terrain and choose the material of the voxel. There is also full control over the rotation of most blocks/items.}} | ||
{{Version <!-- Do not change the version until the entire page is up-to-date --> | |||
|release=0|major=6|minor=3}} | |||
Within Medieval Engineers there is the ability to change the world in many ways. First is the ability to transform the voxel terrain and choose the material of the voxel. There is also full control over the rotation of most blocks/items. | |||
==Creative Mode== | ==Creative Mode== | ||
On top of the basic [[Building Controls]] there are also these more creative tools. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Key !! Action !! Description | ! Default Key !! Action !! Description | ||
|- | |- | ||
| | | {{Key|x}} || Flight || Turn the flight ability on / off. | ||
|- | |- | ||
| | | {{Key|n}} || [[Structural Integrity]] view || View the real-time structural integrity of buildings in the world. | ||
|- | |||
| {{Key|control}} + {{Key|c}} || Copy objects || Copies the object at the position of the cursor. | |||
|- | |||
| {{Key|control}} + {{Key|v}} || Paste objects || Pastes the object that was recently copied. Including recent blueprints. | |||
|- | |||
| {{Key|control}} + {{Key|x}} || Cut grid || Deletes the entire building grid of the object at the position of the cursor. | |||
|} | |} | ||
The [[Blueprint Controls]] also function with the Copy, Paste and Cut controls. | |||
==Voxel Material Controls== | ==Voxel Material Controls== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Key !! Action | ! Default Key !! Action | ||
|- | |- | ||
| | | {{Key|bracketopen}} || Previous voxel material | ||
|- | |- | ||
| | | {{Key|bracketclose}} || Next voxel material | ||
|} | |} | ||
There are also a few other controls that will help | There are also a few other controls that will help in creative/admin mode one of them being [[Spectator Controls]] for controlling the spectator camera and the other is the [[Admin Controls]] for world management and item spawning. | ||
[[Category:Game_Controls]] | [[Category:Game_Controls]] |
Latest revision as of 14:33, 4 June 2018
Version: | 0.6.3 |
Within Medieval Engineers there is the ability to change the world in many ways. First is the ability to transform the voxel terrain and choose the material of the voxel. There is also full control over the rotation of most blocks/items.
Creative Mode
On top of the basic Building Controls there are also these more creative tools.
Default Key | Action | Description |
---|---|---|
Flight | Turn the flight ability on / off. | |
Structural Integrity view | View the real-time structural integrity of buildings in the world. | |
+ | Copy objects | Copies the object at the position of the cursor. |
+ | Paste objects | Pastes the object that was recently copied. Including recent blueprints. |
+ | Cut grid | Deletes the entire building grid of the object at the position of the cursor. |
The Blueprint Controls also function with the Copy, Paste and Cut controls.
Voxel Material Controls
Default Key | Action |
---|---|
Previous voxel material | |
Next voxel material |
There are also a few other controls that will help in creative/admin mode one of them being Spectator Controls for controlling the spectator camera and the other is the Admin Controls for world management and item spawning.