Regions and Areas: Difference between revisions
CptTwinkie (talk | contribs) mNo edit summary |
CptTwinkie (talk | contribs) mNo edit summary |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{SEO|image_url=http://www.medievalengineerswiki.com/images/7/7f/Areas_1NeutralOrUnclaimedArea.png|description=The Medieval Engineers Planet is divided into Kingdoms. The Kingdoms are divided into regions and the regions are divided into Areas. Areas can be claimed by players allowing for control over certain aspects of the game within those regions.}} | ||
{{BigThumb|Areas_1NeutralOrUnclaimedArea.png|Unclaimed Area Highlight}} | |||
The Medieval Engineers [[:Category:Planet|Planet]] is divided into [[:Category:Kingdoms|Kingdoms]]. The Kingdoms are divided into regions and the regions are divided into Areas. Areas can be claimed by players allowing for control over certain aspects of the game within those regions. | |||
{{Version <!-- Do not change the version until the entire page is up-to-date --> | |||
|release=0|major=6|minor=3}} | |||
===Regions=== | |||
{{BigThumb|Areas_2MapRegions.png|Map Regions}} | |||
Regions represent 1000m<sup>2</sup> on the default planet. The regions exist entirely as an intermediate level on the [[World Map And Fast Travel|World Map]]. Using {{Key|lmb}}{{Key|lmb}} on a map region will zoom in to the area level. | |||
{{ClearLine}} | |||
===Areas=== | |||
{{BigThumb|Areas_3MapAreas.png|Map Areas}} | |||
Areas represent 100m<sup>2</sup> on the default planet. The areas exist on the map and in the world. Areas are highlighted in the world when building with glowing borders that are color-coded by [[House_Configuration#House_Diplomacy|House Diplomacy]] settings. Claimed areas are shown on the map with the house's or player's banner and the area name. | |||
{{ClearLine}} | |||
==How to claim areas== | |||
{{BigThumb|Areas_4ClaimedArea.png|Claimed Area Highlight}} | |||
Claiming areas is as simple as constructing a [[Claim Block]] or [[Wooden Claim Block]] within the area. After a short time of contestation, the area will be yours. To maintain the claim you must pay [[Taxes]]. | |||
{{ClearLine}} | |||
==Area Configuration== | |||
There are multiple settings, accessed through a claim block that can affect your area. | |||
===Area Setting Categories=== | |||
[[File:Areas_7ClaimBlock.png|100px|Claim Block Menu]] | |||
;Area Settings: Set [[#Ownership|owner]], [[#Area Name|name]] and [[#Respawning|spawning]] settings for the area. | |||
;Pay Taxes: Pay [[#Pay Taxes|taxes]] for this area. | |||
;Share Options: Set who can [[#Building, Deconstructing, and Mining|build, deconstruct, mine]] and [[#Fast Travel|fast travel]] in this area. | |||
===Ownership=== | |||
You can assign ownership of an area that you have claimed to a different owner. The only restriction is that the new owner must be connected to the game for the transfer. | |||
[[File:Areas_8AreaSettings_SetOwner.png|100px|Area Settings: Set Owner]] | |||
;Area Settings > Owner: Set the owner of this area. | |||
===Area Name=== | |||
[[File:Areas_9AreaSettings_AreaName.png|100px|Area Settings: Area Name]] | |||
;Area Settings > Area Name: Set the name of this area. | |||
===Respawning=== | |||
You can respawn at any of your claim blocks. You can also configure which other players can also spawn at them. | |||
[[File:Areas_10AreaSettings_RespawnOptions.png|100px|Area Settings: Respawn Options]] | |||
;Area Settings > Respawn Options: Set who can respawn here. | |||
:;Respawn Options > Share with your House: Allows all [[House Configuration|House]] members to respawn here. | |||
:;Respawn Options > Share with keygroups: Allows all keyholders of specified type(s) to respawn here. | |||
:;Respawn Options > Share with characters: Allows specified player(s) to respawn here. | |||
===Pay Taxes=== | |||
[[File:Areas_11TaxPayment.png|100px|Tax Payment]] | |||
;Pay Taxes: Pay [[Taxes]] for this area. | |||
===Building, Deconstructing, and Mining=== | |||
{{BigThumb|Areas_5HostileArea.png|Hostile Area Highlight}} | |||
Areas can be configured to allow or disallow [[Building|building, deconstructing,]] and mining to any players or groups. | |||
[[File:Areas_12ShareOptions.png|100px|Share Options]] | |||
;Share Options > Share with your House: Allows all house members to use the area. | |||
;Share Options > Share with keygroups: Allows all keyholders of specified type(s) to use the area. | |||
;Share Options > Share with characters: Allows specified player(s) to use the area. | |||
===Fast Travel=== | |||
{{BigThumb|Areas_6FastTravelBlocked.png|Fast Travel Blocked by Hostile Area}} | |||
If fast travel limitations are enabled (default), then claiming an area allows you to extend the [[World_Map_And_Fast_Travel#Fast_Travel|fast travel]] area which normally follows the roads. You can also control who can fast travel to your area and through your area. If your area covers a road, you can prevent other players from traveling the road. | |||
{{ClearLine}} | |||
[[Category:Kingdoms]] | [[Category:Kingdoms]] |
Latest revision as of 11:49, 29 June 2018
The Medieval Engineers Planet is divided into Kingdoms. The Kingdoms are divided into regions and the regions are divided into Areas. Areas can be claimed by players allowing for control over certain aspects of the game within those regions.
Version: | 0.6.3 |
Regions
Regions represent 1000m2 on the default planet. The regions exist entirely as an intermediate level on the World Map. Using on a map region will zoom in to the area level.
Areas
Areas represent 100m2 on the default planet. The areas exist on the map and in the world. Areas are highlighted in the world when building with glowing borders that are color-coded by House Diplomacy settings. Claimed areas are shown on the map with the house's or player's banner and the area name.
How to claim areas
Claiming areas is as simple as constructing a Claim Block or Wooden Claim Block within the area. After a short time of contestation, the area will be yours. To maintain the claim you must pay Taxes.
Area Configuration
There are multiple settings, accessed through a claim block that can affect your area.
Area Setting Categories
- Area Settings
- Set owner, name and spawning settings for the area.
- Pay Taxes
- Pay taxes for this area.
- Share Options
- Set who can build, deconstruct, mine and fast travel in this area.
Ownership
You can assign ownership of an area that you have claimed to a different owner. The only restriction is that the new owner must be connected to the game for the transfer.
- Area Settings > Owner
- Set the owner of this area.
Area Name
- Area Settings > Area Name
- Set the name of this area.
Respawning
You can respawn at any of your claim blocks. You can also configure which other players can also spawn at them.
- Area Settings > Respawn Options
- Set who can respawn here.
- Respawn Options > Share with your House
- Allows all House members to respawn here.
- Respawn Options > Share with keygroups
- Allows all keyholders of specified type(s) to respawn here.
- Respawn Options > Share with characters
- Allows specified player(s) to respawn here.
Pay Taxes
- Pay Taxes
- Pay Taxes for this area.
Building, Deconstructing, and Mining
Areas can be configured to allow or disallow building, deconstructing, and mining to any players or groups.
- Share Options > Share with your House
- Allows all house members to use the area.
- Share Options > Share with keygroups
- Allows all keyholders of specified type(s) to use the area.
- Share Options > Share with characters
- Allows specified player(s) to use the area.
Fast Travel
If fast travel limitations are enabled (default), then claiming an area allows you to extend the fast travel area which normally follows the roads. You can also control who can fast travel to your area and through your area. If your area covers a road, you can prevent other players from traveling the road.