Regions and Areas: Difference between revisions

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{{SEO|image_url=http://www.medievalengineerswiki.com/images/7/7f/Areas_1NeutralOrUnclaimedArea.png|description=The Medieval Engineers Planet is divided into Kingdoms. The Kingdoms are divided into regions and the regions are divided into Areas. Areas can be claimed by players allowing for control over certain aspects of the game within those regions.}}
{{BigThumb|Areas_1NeutralOrUnclaimedArea.png|Unclaimed Area Highlight}}
{{BigThumb|Areas_1NeutralOrUnclaimedArea.png|Unclaimed Area Highlight}}
The Medieval Engineers [[:Category:Planet|Planet]] is divided into [[Category:Kingdoms|Kingdoms]]. The Kingdoms are divided into regions and the regions are divided into Areas. Areas can be claimed by players allowing for control over certain aspects of the game within those regions.
The Medieval Engineers [[:Category:Planet|Planet]] is divided into [[:Category:Kingdoms|Kingdoms]]. The Kingdoms are divided into regions and the regions are divided into Areas. Areas can be claimed by players allowing for control over certain aspects of the game within those regions.


{{Version <!-- Do not change the version until the entire page is up-to-date -->
{{Version <!-- Do not change the version until the entire page is up-to-date -->
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:;Respawn Options > Share with your House: Allows all house members to respawn here.
:;Respawn Options > Share with your House: Allows all [[House Configuration|House]] members to respawn here.
:;Respawn Options > Share with keygroups: Allows all keyholders of specified type(s) to respawn here.
:;Respawn Options > Share with keygroups: Allows all keyholders of specified type(s) to respawn here.
:;Respawn Options > Share with characters: Allows specified player(s) to respawn here.
:;Respawn Options > Share with characters: Allows specified player(s) to respawn here.
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===Building, Deconstructing, and Mining===
===Building, Deconstructing, and Mining===
{{BigThumb|Areas_5HostileArea.png|Hostile Area Highlight}}
{{BigThumb|Areas_5HostileArea.png|Hostile Area Highlight}}
Areas can be configured to allow or disallow building, deconstructing, and mining to any players or groups.
Areas can be configured to allow or disallow [[Building|building, deconstructing,]] and mining to any players or groups.


[[File:Areas_12ShareOptions.png|100px|Share Options]]
[[File:Areas_12ShareOptions.png|100px|Share Options]]
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===Fast Travel===
===Fast Travel===
{{BigThumb|Areas_6FastTravelBlocked.png|Fast Travel Blocked by Hostile Area}}
{{BigThumb|Areas_6FastTravelBlocked.png|Fast Travel Blocked by Hostile Area}}
If fast travel limitations are enabled (default), then claiming an area allows you to extend the [[World Map And Fast Travel|fast travel]] area which normally follows the roads. You can also control who can fast travel to your area and through your area. If your area covers a road, you can prevent other players from traveling the road.
If fast travel limitations are enabled (default), then claiming an area allows you to extend the [[World_Map_And_Fast_Travel#Fast_Travel|fast travel]] area which normally follows the roads. You can also control who can fast travel to your area and through your area. If your area covers a road, you can prevent other players from traveling the road.




{{ClearLine}}
{{ClearLine}}
[[Category:Kingdoms]]
[[Category:Kingdoms]]

Latest revision as of 11:49, 29 June 2018

Unclaimed Area Highlight

The Medieval Engineers Planet is divided into Kingdoms. The Kingdoms are divided into regions and the regions are divided into Areas. Areas can be claimed by players allowing for control over certain aspects of the game within those regions.


Version: 0.6.3

Regions

Map Regions

Regions represent 1000m2 on the default planet. The regions exist entirely as an intermediate level on the World Map. Using Left Mouse ButtonLeft Mouse Button on a map region will zoom in to the area level.


Areas

Map Areas

Areas represent 100m2 on the default planet. The areas exist on the map and in the world. Areas are highlighted in the world when building with glowing borders that are color-coded by House Diplomacy settings. Claimed areas are shown on the map with the house's or player's banner and the area name.


How to claim areas

Claimed Area Highlight

Claiming areas is as simple as constructing a Claim Block or Wooden Claim Block within the area. After a short time of contestation, the area will be yours. To maintain the claim you must pay Taxes.


Area Configuration

There are multiple settings, accessed through a claim block that can affect your area.


Area Setting Categories

Claim Block Menu

Area Settings
Set owner, name and spawning settings for the area.
Pay Taxes
Pay taxes for this area.
Share Options
Set who can build, deconstruct, mine and fast travel in this area.


Ownership

You can assign ownership of an area that you have claimed to a different owner. The only restriction is that the new owner must be connected to the game for the transfer.

Area Settings: Set Owner

Area Settings > Owner
Set the owner of this area.


Area Name

Area Settings: Area Name

Area Settings > Area Name
Set the name of this area.


Respawning

You can respawn at any of your claim blocks. You can also configure which other players can also spawn at them.


Area Settings: Respawn Options

Area Settings > Respawn Options
Set who can respawn here.


Respawn Options > Share with your House
Allows all House members to respawn here.
Respawn Options > Share with keygroups
Allows all keyholders of specified type(s) to respawn here.
Respawn Options > Share with characters
Allows specified player(s) to respawn here.


Pay Taxes

Tax Payment

Pay Taxes
Pay Taxes for this area.


Building, Deconstructing, and Mining

Hostile Area Highlight

Areas can be configured to allow or disallow building, deconstructing, and mining to any players or groups.

Share Options

Share Options > Share with your House
Allows all house members to use the area.
Share Options > Share with keygroups
Allows all keyholders of specified type(s) to use the area.
Share Options > Share with characters
Allows specified player(s) to use the area.


Fast Travel

Fast Travel Blocked by Hostile Area

If fast travel limitations are enabled (default), then claiming an area allows you to extend the fast travel area which normally follows the roads. You can also control who can fast travel to your area and through your area. If your area covers a road, you can prevent other players from traveling the road.