Category:Building: Difference between revisions
CptTwinkie (talk | contribs) m (Undo revision 14299 by CptTwinkie (talk)) |
CptTwinkie (talk | contribs) m (Undo revision 14300 by CptTwinkie (talk)) |
||
Line 6: | Line 6: | ||
There are some different aspects of building that truly make it Engineering in Medieval Engineers. The first one being normal [[Building]] and [[Engineering]] to craft most structures and engineered devices. Then [[Structural Integrity]] in order to make structurally sound buildings. Lastly, there is [[Voxel Terraforming]] to mold the natural landscape into anything you wish. | There are some different aspects of building that truly make it Engineering in Medieval Engineers. The first one being normal [[Building]] and [[Engineering]] to craft most structures and engineered devices. Then [[Structural Integrity]] in order to make structurally sound buildings. Lastly, there is [[Voxel Terraforming]] to mold the natural landscape into anything you wish. | ||
[[Category: | [[Category:How To Play]] |
Revision as of 12:21, 24 May 2018
The building page describes the entire building process in Medieval Engineers. While individual tools, resources, and blocks may best be described elsewhere, this page covers how to put those things to use.
Building within Medieval Engineers is not just simply building like in most other games. Taking on building in Medieval Engineers truly requires an engineering mindset and possibly some artistic wit.
There are some different aspects of building that truly make it Engineering in Medieval Engineers. The first one being normal Building and Engineering to craft most structures and engineered devices. Then Structural Integrity in order to make structurally sound buildings. Lastly, there is Voxel Terraforming to mold the natural landscape into anything you wish.
Pages in category "Building"
The following 5 pages are in this category, out of 5 total.