Category:How To Play: Difference between revisions

From Medieval Engineers Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{Draft}}
The [[:Category:How To Play|how to play]] category contains pages about the controls and screens in Medieval Engineers.


The [[:Category:How To Play|how to play]] category contains pages about the controls and interfaces in Medieval Engineers.
==Official Game Description==
''Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining. There is an entire planet to explore!
<br/><br/>
The game is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and history and doesn't use any technologies that were not available in the 5th to 15th centuries.
<br/><br/>
Medieval Engineers concentrates on construction aspects but can be played as an action game too. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn’t be about troops; it should be about the machinery you build.''
 
==Interface==
The topic of how-to-play Medieval Engineers is almost infinite since there are a great many things that can be engineered and constructed. Instead, this category focuses on the controls and screens available to control the game.
 
===HUD===
The [[HUD]] shows various information about the game world that is useful while playing. This includes but is not limited to:
*;[[Stats]]: Information about the player's condition.
*;[[Toolbar]]: Items that can be equipped ([[:Category:Tools|tools and weapons]]), items used to [[Building|build]] or [[:Category:Crafting|craft]], and food and drink items that can be [[:Category:Consumables|consumed]].
*;[[Notifications]]: These include information about [[:Category:Inventory|inventory]] changes, expiring [[Taxes]], information about the current [[Regions and Areas|area]], a status icon for [[Voice Chat]], and contextual pop-up messages.
*;[[:Category:Research and Quests|Quests]]: Information about the current step(s) in your active quest(s).
*;[[Chat]]: Available in multiplayer, text-based chat messages can be sent and received from the HUD.
*;[[Compass]]: Shows direction to [[:Category:Kingdoms|kingdoms]], the player's current respawn [[bed]], active [[:Category:Combat|combat]], nearby buildings and settlements, and ore deposits during certain quests.
*;Crosshair: A plain dot for aiming that can display text hints or icons around it indicating things in the world that can be interacted with.
 
===Screens===
;Main Menu: Accessible any time by pressing {{Key|escape}}, the Main Menu has options to save worlds, load worlds, configure options, or exit the game.
;[[General Search]]: Accessible by pressing {{Key|g}}, the general search screen has information about all blocks and items available. Items can be added and removed from the toolbar here.
;[[Research]]: Accessible by pressing {{Key|k}}, the research screen lists research trees and research quests.
;[[Quest Journal]]: Accessible by pressing {{Key|j}}, the quest journal lists active quests and displays information about them. Quests can be hidden or abandoned from this screen.
;[[House Configuration]]: Accessible by pressing {{Key|h}}, the house screen shows all existing houses (factions) in the world.
;[[Players Screen]]: Accessible by pressing {{Key|f3}}, the players screen allows administration of players when in multiplayer.
;[[:Category:Game Controls|Game Controls]]: Accessible by pressing {{Key|f1}}, this screen shows all controls in the game. These can be configured through options in the Main Menu.
;[[Medieval Master]]: Accessible by pressing {{Key|alt}}+{{Key|f10}}, the administration screen enables admin mode and has various options to manage the world.
;[[Blueprints]]: Accessible by pressing {{Key|shift}}+{{Key|f10}}, the blueprints screen is used to manage blueprints of the player's creations.


[[Category:Top Level Category]]
[[Category:Top Level Category]]

Revision as of 12:32, 24 April 2018

The how to play category contains pages about the controls and screens in Medieval Engineers.

Official Game Description

Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining. There is an entire planet to explore!

The game is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and history and doesn't use any technologies that were not available in the 5th to 15th centuries.

Medieval Engineers concentrates on construction aspects but can be played as an action game too. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn’t be about troops; it should be about the machinery you build.

Interface

The topic of how-to-play Medieval Engineers is almost infinite since there are a great many things that can be engineered and constructed. Instead, this category focuses on the controls and screens available to control the game.

HUD

The HUD shows various information about the game world that is useful while playing. This includes but is not limited to:

  • Stats
    Information about the player's condition.
    Toolbar
    Items that can be equipped (tools and weapons), items used to build or craft, and food and drink items that can be consumed.
    Notifications
    These include information about inventory changes, expiring Taxes, information about the current area, a status icon for Voice Chat, and contextual pop-up messages.
    Quests
    Information about the current step(s) in your active quest(s).
    Chat
    Available in multiplayer, text-based chat messages can be sent and received from the HUD.
    Compass
    Shows direction to kingdoms, the player's current respawn bed, active combat, nearby buildings and settlements, and ore deposits during certain quests.
    Crosshair
    A plain dot for aiming that can display text hints or icons around it indicating things in the world that can be interacted with.

Screens

Main Menu
Accessible any time by pressing Escape, the Main Menu has options to save worlds, load worlds, configure options, or exit the game.
General Search
Accessible by pressing Letter G, the general search screen has information about all blocks and items available. Items can be added and removed from the toolbar here.
Research
Accessible by pressing Letter K, the research screen lists research trees and research quests.
Quest Journal
Accessible by pressing Letter J, the quest journal lists active quests and displays information about them. Quests can be hidden or abandoned from this screen.
House Configuration
Accessible by pressing Letter H, the house screen shows all existing houses (factions) in the world.
Players Screen
Accessible by pressing Function 3, the players screen allows administration of players when in multiplayer.
Game Controls
Accessible by pressing Function 1, this screen shows all controls in the game. These can be configured through options in the Main Menu.
Medieval Master
Accessible by pressing Alt+Function 10, the administration screen enables admin mode and has various options to manage the world.
Blueprints
Accessible by pressing Shift+Function 10, the blueprints screen is used to manage blueprints of the player's creations.

Subcategories

This category has the following 6 subcategories, out of 6 total.